Potion+Charts

POTIONS AND OILS
A potion is a magic liquid that produces its effect when imbibed. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a **spell of up to 3rd level** that has a casting time of less than 1 minute.

Potions are like spells cast upon the imbiber. The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so. The drinker of a potion is both the effective target and the caster of the effect (though the potion indicates the caster level, the drinker still controls the effect).

The person applying an oil is the effective caster, but the object is the target. 


 * Physical Description**: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.


 * Identifying Potions**: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside. An experienced character learns to identify potions by memory—for example, the last time she tasted a liquid that reminded her of almonds, it turned out to be a potion of cure moderate wounds.


 * Activation**: Drinking a potion or applying an oil requires no special skill. The user merely removes the stopper and swallows the potion or smears on the oil. The following rules govern potion and oil use.

Drinking a potion or using an oil on an item of gear is a standard action. The potion or oil takes effect immediately. Using a potion or oil provokes attacks of opportunity. A successful attack (including grappling attacks) against the character forces a Concentration check (as for casting a spell). If the character fails this check, she cannot drink the potion. An enemy may direct an attack of opportunity against the potion or oil container rather than against the character. A successful attack of this sort can destroy the container.

A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils.

Any corporeal creature can imbibe a potion. The potion must be swallowed. Any corporeal creature can use an oil.

A character can carefully administer a potion to an unconscious creature as a full-round action, trickling the liquid down the creature’s throat. Likewise, it takes a full-round action to apply an oil to an unconscious creature.


 * CREATING POTIONS**

The creator of a potion needs a level working surface and at least a few containers in which to mix liquids, as well as a source of heat to boil the brew. In addition, he needs ingredients. The costs for materials and ingredients are subsumed in the **cost for brewing the potion—25 gp x the level of the spell x the level of the caster**. All ingredients and materials used to brew a potion must be fresh and unused. The character must pay the full cost for brewing each potion. (Economies of scale do not apply.)

The imbiber of the potion is both the caster and the target. Spells with a range of personal cannot be made into potions.

The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

If casting the spell would reduce the caster’s XP total, he pays the XP cost upon beginning the brew in addition to the XP cost for making the potion itself. Material components are consumed when he begins working, but a focus is not. (A focus used in brewing a potion can be reused.) The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from his currently prepared spells, just as if it had been cast.)

Brewing a potion requires one day.


 * Item Creation Feat Required**: Brew Potion.


 * POTION BASE PRICES (BY BREWER'S CLASS)**
 * **Spell Level** || **Clr, Drd, Wiz** || **Sor** || **Brd** || **Pal, Rgr*** ||
 * 0 || 25 gp || 25 gp || 25 gp || — ||
 * 1st || 50 gp || 50 gp || 100 gp || 100 gp ||
 * 2nd || 300 gp || 400 gp || 400 gp || 400 gp ||
 * 3rd || 750 gp || 900 gp || 1,050 gp || 750 gp ||
 * * //Caster level is half class level.// ||
 * //Prices assume that the potion was made at the minimum caster level.// ||


 * BASE COST TO BREW A POTION (BY BREWER'S CLASS)**
 * **Spell Level** || **Clr, Drd, Wiz** || **Sor** || **Brd** || **Pal, Rgr*** ||
 * 0 || 12 gp 5 sp +1 XP || 12 gp 5 sp +1 XP || 12 gp 5 sp +1 XP || — ||
 * 1st || 25 gp + 2 XP || 25 gp + 2 XP || 50 gp +4 XP || 50 gp +4 XP ||
 * 2nd || 150 gp +12 XP || 200 gp +16 XP || 200 gp +16 XP || 200 gp +16 XP ||
 * 3rd || 375 gp +30 XP || 450 gp +36 XP || 525 gp +42 XP || 375 gp +30 XP ||
 * * //Caster level is half class level.// ||
 * //Costs assume that the creator makes the potion at the minimum caster level.// ||

Potion Descriptions
The caster level for a standard potion is the minimum caster level needed to cast the spell (unless otherwise specified).


 * Table: POTIONS AND OILS**
 * **Minor** || **Medium** || **Major** || **Potion or Oil** || **Market Price** ||
 * 01–10 || — || — || Cure light wounds (potion) || 50 gp ||
 * 11–13 || — || — || Endure elements (potion) || 50 gp ||
 * 14–15 || — || — || Hide from animals (potion) || 50 gp ||
 * 16–17 || — || — || Hide from undead (potion) || 50 gp ||
 * 18–19 || — || — || Jump (potion) || 50 gp ||
 * 20–22 || — || — || Mage armor (potion) || 50 gp ||
 * 23–25 || — || — || Magic fang (potion) || 50 gp ||
 * 26 || — || — || Magic stone (oil) || 50 gp ||
 * 27–29 || — || — || Magic weapon (oil) || 50 gp ||
 * 30 || — || — || Pass without trace (potion) || 50 gp ||
 * 31–32 || — || — || Protection from (alignment) (potion) || 50 gp ||
 * 33–34 || — || — || Remove fear (potion) || 50 gp ||
 * 35 || — || — || Sanctuary (potion) || 50 gp ||
 * 36–38 || — || — || Shield of faith +2 (potion) || 50 gp ||
 * 39 || — || — || Shillelagh (oil) || 50 gp ||
 * 40–41 || 01–02 || — || Bless weapon (oil) || 100 gp ||
 * 42–44 || 03–04 || — || Enlarge person (potion) || 250 gp ||
 * 45 || 05 || — || Reduce person (potion) || 250 gp ||
 * 46–47 || 06 || — || Aid (potion) || 300 gp ||
 * 48–50 || 07 || — || Barkskin +2 (potion) || 300 gp ||
 * 51–53 || 08–10 || — || Bear’s endurance (potion) || 300 gp ||
 * 54–56 || 11–13 || 01–02 || Blur (potion) || 300 gp ||
 * 57–59 || 14–16 || — || Bull’s strength (potion) || 300 gp ||
 * 60–62 || 17–19 || — || Cat’s grace (potion) || 300 gp ||
 * 63–67 || 20–27 || 03–07 || Cure moderate wounds (potion) || 300 gp ||
 * 68 || 28 || — || Darkness (oil) || 300 gp ||
 * 69–71 || 29–30 || 08–09 || Darkvision (potion) || 300 gp ||
 * 72–74 || 31 || — || Delay poison (potion) || 300 gp ||
 * 75–76 || 32–33 || — || Eagle’s splendor (potion) || 300 gp ||
 * 77–78 || 34–35 || — || Fox’s cunning (potion) || 300 gp ||
 * 79–81 || 36–37 || 10–11 || Invisibility (potion or oil) || 300 gp ||
 * 82–84 || 38 || 12 || Lesser restoration (potion) || 300 gp ||
 * 85–86 || 39 || — || Levitate (potion or oil) || 300 gp ||
 * 87 || 40 || — || Misdirection (potion) || 300 gp ||
 * 88–89 || 41–42 || — || Owl’s wisdom (potion) || 300 gp ||
 * 90–91 || 43 || — || Protection from arrows 10/magic (potion) || 300 gp ||
 * 92–93 || 44 || 13 || Remove paralysis (potion) || 300 gp ||
 * 94–96 || 45–46 || — || Resist energy (type) 10 (potion) || 300 gp ||
 * 97 || 47–48 || 14 || Shield of faith +3 (potion) || 300 gp ||
 * 98–99 || 49 || — || Spider climb (potion) || 300 gp ||
 * 100 || 50 || 15 || Undetectable alignment (potion) || 300 gp ||
 * — || 51 || 16 || Barkskin +3 (potion) || 600 gp ||
 * — || 52 || 17–18 || Shield of faith +4 (potion) || 600 gp ||
 * — || 53–55 || 19–20 || Resist energy (type) 20 (potion) || 700 gp ||
 * — || 56–60 || 21–28 || Cure serious wounds (potion) || 750 gp ||
 * — || 61 || 29 || Daylight (oil) || 750 gp ||
 * — || 62–64 || 30–32 || Displacement (potion) || 750 gp ||
 * — || 65 || 33 || Flame arrow (oil) || 750 gp ||
 * — || 66–68 || 34–38 || Fly (potion) || 750 gp ||
 * — || 69 || 39 || Gaseous form (potion) || 750 gp ||
 * — || 70–71 || — || Greater magic fang +1 (potion) || 750 gp ||
 * — || 72–73 || — || Greater magic weapon +1 (oil) || 750 gp ||
 * — || 74–75 || 40–41 || Haste (potion) || 750 gp ||
 * — || 76–78 || 42–44 || Heroism (potion) || 750 gp ||
 * — || 79–80 || 45–46 || Keen edge (oil) || 750 gp ||
 * — || 81 || 47 || Magic circle against (alignment) (potion) || 750 gp ||
 * — || 82–83 || — || Magic vestment +1 (oil) || 750 gp ||
 * — || 84–86 || 48–50 || Neutralize poison (potion) || 750 gp ||
 * — || 87–88 || 51–52 || Nondetection (potion) || 750 gp ||
 * — || 89–91 || 53–54 || Protection from energy (type) (potion) || 750 gp ||
 * — || 92–93 || 55 || Rage (potion) || 750 gp ||
 * — || 94 || 56 || Remove blindness/deafness (potion) || 750 gp ||
 * — || 95 || 57 || Remove curse (potion) || 750 gp ||
 * — || 96 || 58 || Remove disease (potion) || 750 gp ||
 * — || 97 || 59 || Tongues (potion) || 750 gp ||
 * — || 98–99 || 60 || Water breathing (potion) || 750 gp ||
 * — || 100 || 61 || Water walk (potion) || 750 gp ||
 * — || — || 62–63 || Barkskin +4 (potion) || 900 gp ||
 * — || — || 64 || Shield of faith +5 (potion) || 900 gp ||
 * — || — || 65 || Good hope (potion) || 1,050 gp ||
 * — || — || 66–68 || Resist energy (type) 30 (potion) || 1,100 gp ||
 * — || — || 69 || Barkskin +5 (potion) || 1,200 gp ||
 * — || — || 70–73 || Greater magic fang +2 (potion) || 1,200 gp ||
 * — || — || 74–77 || Greater magic weapon +2 (oil) || 1,200 gp ||
 * — || — || 78–81 || Magic vestment +2 (oil) || 1,200 gp ||
 * — || — || 82 || Protection from arrows 15/magic (potion) || 1,500 gp ||
 * — || — || 83–85 || Greater magic fang +3 (potion) || 1,800 gp ||
 * — || — || 86–88 || Greater magic weapon +3 (oil) || 1,800 gp ||
 * — || — || 89–91 || Magic vestment +3 (oil) || 1,800 gp ||
 * — || — || 92–93 || Greater magic fang +4 (potion) || 2,400 gp ||
 * — || — || 94–95 || Greater magic weapon +4 (oil) || 2,400 gp ||
 * — || — || 96–97 || Magic vestment +4 (oil) || 2,400 gp ||
 * — || — || 98 || Greater magic fang +5 (potion) || 3,000 gp ||
 * — || — || 99 || Greater magic weapon +5 (oil) || 3,000 gp ||
 * — || — || 100 || Magic vestment +5 (oil) || 3,000 gp ||