Guessmith

Guessmith
A guessmith is a student of riddles and games of chance. While they have no formal training or organization, their shared love of riddles and guessing games unites them in a loose circle of friends. While some may use these talents for riches, most are intrigued more by the challenge than wealth.

Most who take this class are rogues or bards, but a smattering of others can take this prestige class if they can qualify. Barbarians because of their starting illiteracy are extremely rare.


 * Hit Dice**: d6


 * Requirements**

To qualify to become a guessmith, a character must fulfill all the following criteria. Decipher Script 6 Ranks, Any two Knowledge skills +3 Special: Must be able to read and speak in a minimum of three languages


 * Class Skills:** Appraise, Bluff, Concentration, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (all), Listen, Move Silently, Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Swim and Use Magic Device.

Skill Points at Each Level: 6 + Int modifier.


 * Class Features**

Weapon and Armor Proficiency: A guessmith gains no additional proficiency with any weapon or armor.


 * Special Abilities**

//Minor Trivia (Ex)//: A guessmith excels in being able to remember things they have previously read or heard. They add their class level to any one knowledge check, chosen at first level; once chosen this does not change.

//Skill Focus (Limericks) (Ex):// Since many riddles are in the form of limericks, a guessmith learns to repeat all kinds of limericks or jokes in an entertaining way. // Friends of the Game (Ex)//: Because most guessmiths are not motivated purely by wealth, they can easily make friends of other creatures who also enjoy games of chance or riddles, such as gynosphinxes, fey or any other creature the DM designates. On these creatures, a guessmith has a +2 charisma bonus.

//Second Guess (Su)//: Once a day, a guessmith can make a second try at guessing an answer without repercussion, even if a second attempt would normally negatively affect the outcome. This may be in regards to any trained intelligence or charisma based skill check or any type of riddle.

//Major Trivia (Ex)//: Like minor trivia, except they add their class level to any two additional knowledge skills. This does not stack with minor trivia, so there is no benefit in choosing the same knowledge skill twice.

//Second Chance (Su)//: Like Second Guess, except this re-roll applies to any skill check or saving throw. They must use this ability immediately after the failed roll. They can use this ability once a day.


 * **Level** || **BAB** || **FORT** || **REF** || **WILL** || **Special** || **Casting Level** ||
 * **1st** || +0 || +0 || +0 || +2 || Minor Trivia, Skill Focus || +1 Effective level ||
 * **2nd** || +1 || +0 || +1 || +3 || Friends of the Game || +1 Effective level ||
 * **3rd** || +1 || +1 || +1 || +4 || Second Guess || +1 Effective level ||
 * **4th** || +1 || +2 || +2 || +4 || Major Trivia || +1 Effective level ||
 * **5th** || +1 || +2 || +2 || +5 || Second Chance || +1 Effective level ||

//* If a guessmith had spell-levels before taking this class, they advance in their spell-casting abilities in the noted levels//