Lyrrian+Wizard

Lyrrian Wizard

also known as the **Gentleman Caster You come from Greater Lyrria, a cluster of nations surrounding the Free-Lakes in the heartland of the domain. Because of their population density, all of these civilized races and nations learned to respect each other and to follow the elven rules of conduct – known as the Gentleman’s Code.

The two rules are: 1. you do not interfere with the nation or its politics, and 2. you do not cast destructive, summoning, or enchantment spells in populated areas. As long as you follow these rules, you are left alone.

Although the wizards as a whole remain neutral, they help protect the nation and the region. Most are cosmopolitan and\ very open-minded. They do not judge a man (or woman) by their race; the code has taught them to respect the individual.

Lyrrians are master spell-duellists, learning to counter each other’s spells. In the end, they believe he who casts the last spell, usually wins the battle. Requirements**: Lyrrian born or raised, Spellcraft +7 Hindrances**: Act of Neutrality. Bound to obey mentor. No free familiar. No summoning or necromancy spells Benefits**: Proficient with scimitar Gain extra spell in your spell book per level until 13th caster level 1st level: Proficient with Rapier 2nd level: Scribe Spell Gem 3rd level: Spell Duel +1 4th level: Mentor’s Favour 5th level: Spell Duel +2 6th level: Improvised Counter (-1 spell level lower) 7th level: Spell Duel +3 8th level: Mentor 9th level: Spell Duel +4 10th level: Improved Improvised Counter (-2 spell level lower) Spell-Duel:** Must make a Spellcraft check to identify spell as it is being cast. If they are can identify the spell, they can use any spell of the same or higher level to counter the casting by making a spell-duel check. The Lyrrian rolls a d20 (+Int bonus + spell duel bonus +/- level for counter spell), if they tie or beat the opposed Spellcaster (d20+int bonus) the spell is countered. Note, if they fail the duel, the spell is cast normally. Dispel Magic gives a +10 counter bonus; likewise opposite spells (fire vs water; good vs evil) gives a +5 counter bonus. Improvised Counter:** At 6th level a spell duellist can use a spell one level lower than their opponent, all other things being equal to spell-duel rules. Improved Improvised Counter:** At 10th level a spell duellist can use a spell two levels lower than their opponent, all other things being equal to spell-duel rules. Mentor****’s Favour**: One time, a duellist can make a request to their mentor for aid, a spell boon, advice or any other favour they need. DM’s judgment as to whether this request should be granted. Reasonable requests should be granted, but not those requiring danger for the wizard. Mentor**: At eighth level, a duellist becomes a mentor. Assuming he has the resources to support a 1st level wizard, one will join him at a rate equivalent to 10 gp/week. (This is for upkeep and supplies, not payment to the young wizard). In return, the assistant will add +5 to any spell-lore roll for looking up new spells.