Miasa+Sheet


 * Race** - Elf


 * Class -** Defender/Rogue
 * Level -** 5 (4/1)
 * Heroic Path -** Steelblooded
 * Alignment** - Lawful Good

Str - 16 (+3) Dex - 17 (+3) Con - 13 (+1) Int - 13 (+1) Wis - 10 (+0) Cha - 13 (+1)**
 * __Abilities and Modifiers__


 * HP = 43

AC**
 * Armor Bonus +3, Dex +3, Shield/ Defensive Weapon +1, Dodge Training +1, +2 D = 20
 * Bracers +1, Dex +3, Shield/ Defensive Weapon +1, Dodge Training +1, +2 D = 18
 * Dex +3, Shiled/ Defensive Weapon +1, Dodge Training +1, +2 D = 17


 * __Base Attack Bonus__ +4

- Melee + 7** (If she is using her own weapons, she receives a +1 for the masterwork quality. That bonus is __not__ figured into the numbers below.)
 * Long Sword -**
 * **+9** when only using one weapon
 * **+7** when using two long swords
 * **+8** when using a light weapon in her off hand
 * Daggers -**
 * **+7** when using one or two in melee, or when thrown
 * **+6** when used along with a long sword
 * **+6** when used along with a long sword


 * - Ranged + 7

Initiative + 3

Speed = 30**

Reflex +9 Will +1**
 * __Saves__**
 * Fort +2


 * __Feats__**
 * - Cleave
 * - Improved Grapple (bonus)
 * - Improved Unarmed Strike (bonus)
 * - Power Attack
 * - Stunning Fist (bonus)
 * - Two Weapon Fighting
 * - Two Weapon Defense
 * - Weapon Focus (+1 to attack with long swords)

__**Special Abilities**__ (all including racial and class)
 * - +2 on saves VS enchantment
 * - Dodge Training
 * - Immune to Magical Sleep
 * - Low Light Vision
 * - Masterful Strike
 * - Offensive Tactic +1 (gains a +1 to the first attack roll of the round, or a +1 to all damage rolls of the round... must choose before the attack is made)
 * - Offensive Training
 * - Skilled Warrior (negatives on fighting with 2 weapons is halved)
 * - Sneak Attack 1d6
 * - Strategic Blow (negates 3 pts of opponents DR)
 * - Trap Finding
 * - Trap Finding

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 1 = || 1 || 0 || 0 ||
 * Balance || DEX* || 3 = || 3 || 0 || 0 ||
 * Bluff || CHA || 1 = || 1 || 0 || 0 ||
 * Climb || STR* || 8 = || 3 || 5 || 0 ||
 * Concentration || CON || 1 = || 1 || 0 || 0 ||
 * Craft (craft here) || INT || 0 = || 1 || 0 || 0 ||
 * Decipher Script^ || INT || 0 = || 1 || 0 || 0 ||
 * Diplomacy || CHA || 1 = || 1 || 0 || 0 ||
 * Disable Device^ || INT || 0 = || 1 || 0 || 0 ||
 * Disguise || CHA || 1 = || 1 || 0 || 0 ||
 * Escape Artist || DEX* || 8 = || 3 || 5 || 0 ||
 * Forgery || INT || 1 = || 1 || 0 || 0 ||
 * Gather Information || CHA || 7 = || 1 || 6 || 0 ||
 * Handle Animal^ || CHA || 8 = || 1 || 7 || 0 ||
 * Heal || WIS || 0 = || 0 || 0 || 0 ||
 * Hide || DEX* || 7 = || 3 || 4 || 0 ||
 * Intimidate || CHA || 5 = || 1 || 4 || 0 ||
 * Jump || STR* || 0 = || 3 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 0 = || 1 || 0 || 0 ||
 * Listen || WIS || 4 = || 0 || 2 || 2 ||
 * Move Silently || DEX* || 11 = || 3 || 8 || 0 ||
 * Open Lock^ || DEX || 0 = || 3 || 0 || 0 ||
 * Perform^ (_) || CHA || 0 = || 1 || 0 || 0 ||
 * Profession^ || WIS || 4 = || 0 || 4 || 0 ||
 * Read/Write^ (langguage) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 8 = || 3 || 5 || 0 ||
 * Search || INT || 5 = || 1 || 2 || 2 ||
 * Sense Motive || WIS || 5 = || 0 || 5 || 0 ||
 * Sleight of Hand ^ || DEX* || 3 = || 3 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 1 || 0 || 0 ||
 * Spot || WIS || 4 = || 0 || 2 || 2 ||
 * Survival || WIS || 0 = || 0 || 0 || 0 ||
 * Swim || STR* || 3 = || 3 || 0 || 0 ||
 * Tumble ^ || DEX || 3 = || 3 || 0 || 0 ||
 * Use Magic Device^ || CHA || 0 = || 1 || 0 || 0 ||
 * Use Rope || DEX || 3 = || 3 || 0 || 0 ||


 * __Languages__**
 * - Sylvernes Common
 * - Athalian
 * - Athalian Sign


 * __Items__**
 * **On Person** -
 * **Usually Wearing** -
 * A long, blue tunic style over dress with split skirts. She also has a purple one that she saves for nicer occasions
 * Long sleeve undershirt, usually black, grey, or deep blue. Sometimes she will wear white, but its hard to keep it clean, so that happens on very rare occasions.
 * Cloak, grey and trimmed in furs
 * Tall boots, usually the same color as her over dress... yes... she buys them to match. She's a bit of a girlie-girl. When she's wearing her purple over dress, she will wear black boots.
 * Grey or black leggings under her skirts. Again, sometimes she will wear white, but not often.
 * Greyish leather gloves, and a broad rimmed, grey leather hat with a big blue feather and silver buckle, and a leather belt also with a silver buckle.
 * A small silver pendant on a leather cord, bearing the symbol for Fatunas (she believes in a bit of luck)
 * A belt sheath on the right side with "seriously" in it. Its a blueish color with silver on both ends, and silver flames climbing its sides. When she's on the job she also wears "bring it". Its sheath is black and rather simple.
 * One dagger in a holder on her left thigh
 * One dagger in a sheath on her belt... on the right side
 * Coin purse attatched to her belt, containing : 10 Gp
 * **Armor** -
 * MW Studed Leather (no armor check penalty)
 * Light Steel type Shield (also MW)
 * **Weapons** -
 * Long Sword (MW) +1 to attacks (she calls this one "Seriously?" Its finely crafted with a blue and silver color scheme, intricate designes along the blade, and the hilt has the shape of a flame)
 * Long Sword (MW) +1 to attacks (she calls this one "Bring it" It has a much more 'no nonsense' look to it than her other blade. The hilt resembles a dragon, its tail etched into the blade itself. The sword is done in blacks and silvers)
 * 2 Daggers (MW) +1 to attacks (the daggers are a matching pair. They are well balanced and good for both throwing and wielding in close combat. There is nothing too fancy to their design, other than the small sapphires set into their handles.)
 * Composit Long Bow +1 Str added to Damage (The bow is made from a very light colored wood, with designes burnt in along its surface.)
 * Arrows - usually carries a quiver with 20 of them when she's traveling or working.
 * In Back Pack
 * On Horse (when traveling)
 * Bit and Bridle
 * Saddle
 * Rope
 * Bedroll and Blanket (Winter)
 * Sword (rolled up in blanket when she isn't using one of them)
 * Saddle Bags
 * - Feed, 2 days
 * - Rations, 5-7 days
 * - Whetstone
 * - Small Pouch w/ 20gp
 * At Home
 * Large Cedar Chest
 * - Locked box with : 167 GP
 * - Small Pouch w/ 20gp
 * At Home
 * Large Cedar Chest
 * - Locked box with : 167 GP

**__Animal Companion's Stats__**
Name - Arcangel

Race - Elven Warhorse

__Abilities and Modifiers__ Str - 12 (+1) Dex - 16 (+3) Con - 15 (+2) Int - 3 (- 4) Wis - 13 (+1) Cha - 12 (+ 1)

HP = 33 (3D8 + 9)


 * AC +** 14


 * __Base Attack Bonus__**

Face/Reach - 5 ft. by 10 ft./ 5 ft. - Bite, -1 melee
 * Weapons -** 2 Hooves, +4 melee

- Bite, 1D3 + 1
 * Damage -** Hooves, 1D4 + 3


 * Initiative +** 1


 * Speed =** 60

Fort +** 6
 * __Saves__
 * Reflex +** 4
 * Will +** 2


 * __Special Abilities__**
 * **-** Scent
 * **-** MR
 * - Opponents must make a will save to attack him


 * __Skills__**
 * **-** Listen + 7
 * **-** Spot + 7


 * __Quirks__**

Arcangel is a stallion of many quirks.


 * First off, he likes the ladies… if traveling with other horses; he will always try to walk by the mares, and in a scuffle will protect them. Along with that, he will only allow female riders. It is rare that he allows anyone but Whisper to ride, but thus far anyone besides her has been female.
 * Secondly, Arcangel is extremely headstrong. He doesn’t allow anyone to tell him what to do. Usually he and Whisper have the same goal in mind, but he is the one that picks the path that takes them there.
 * Third, he tends to be a biter… he chews things… leather, fences, bandits…
 * Fourth, Arcangel does NOT like to be caged up… he has a knack for getting out of closed in places not to his liking too. Corals and such are a temporary thing to be gotten out of when ever he chooses. He can easily clear fences, and has been known to untie a rope or two and open a fair share of gates.
 * Finally, the useful quirk; Arcangel will come when whistled for! How handy is that!