Deathseeker+Heroic+Path


 * DEATHSEEKER**

//The deathseeker is an enigma, a hero who is faced with death on a daily basis. Some embrace this path, dealing death to all who would oppose them, while others wish to hide from a path they consider to be evil. The truth is that their soul has been touched by the darkness around them, and they, of all the heroes, are able to see death and deal death. Fairly jaded, and no longer innocent, the deathseeker must make a choice: either to utilize their abilities, or to shun them.//

__**Level Ability**__

1 Window of Death 2 Inflict Light Wounds 1/day 3 Deathwatch 1/day 4 Inflict Moderate Wounds 1/day 5 Death Knell 1/day 6 Inflict Light Wounds 2/day 7 Inflict Moderate Wounds 2/day 8 Deathwatch 2/day 9 Inflict Serious Wounds 1/day 10 Death Knell 2/day 11 Death Ward 1/day 12 Inflict Serious Wounds 2/day 13 Deathwatch 3/day 14 Inflict Critical Wounds 1/day 15 Death Knell 3/day 16 Harm 1/day 17 Slay Living 1/day 18 Deathwatch 19 Inflict Critical Wounds 2/day 20 Destruction 1/day


 * Deathseeker Ability Descriptions**

//Window of Death (su)//: This particular power is the power to see upcoming instances in which another character would possibly die. This ability is level-dependant, and requires the character to look into the eyes of the person whose death they are sensing. It requires a full-round action. The occurance must be something with 1 hour per the level of the deathseeker, even if it is only a slim chance that the occurance may cause death. The victim may make a will save (DC 10+1/2 the deathseeker's HD+wisdom modifier) to negate the effect. In this instance, the deathseeker will become reassured that the person will not be subjected to a life-threatening situation. This is usable a number of times per day equal to the character's HD+Con modifier.

//Deathwatch (su)//: This functions exactly as the spell, except that it is always active. The deathseeker may supress or resume this ability as a standard action each round.