Battle+Mage

Battle Mage
also known as the **Mandorrian War Wizard.** Role**: You originate from Mandos, the land of the sword in the heart of the old south. As a wizard you are shown little respect, and treated as mere battle fodder. Only after proving yourself for ten years in battle are you given full rights. Those who survive this testing as a battle-mage are respected and feared, but few make it that far.

Hindrances**: Cannot gain or replace a familiar if they do not have one Can cast spells from four spell schools Can know no more than eight spells per level if a wizard Benefits**: Access to the War Domain; Use d6 for hp Gain proficiency in all simple Martial Weapons Gain Craft (Armorsmithing) and Craft (Weaponsmithing) as class skills Gain spells every level Abilities by** **Battle** **Mage Level** 1st Wear padded armor without Arcane Spell Failure 2nd Wear leather armor without Arcane Spell Failure 3rd Wear studded leather without Arcane Spell Failure 4th Gain Endurance and Diehard 5th Wear chain shirt or hide without Arcane Spell Failure 6th Wear chain mail or breastplate without Arcane Spell Failure 7th Wear splint mail or banded mail without Arcane Spell Failure 8th Inscribe Spell-Gem 9th Wear half-plate without Arcane Spell Failure 10th Craft Magic Arms and Armor Endurance & Diehard**: Per standard PhB Inscribe Spell-Gem**: Per Nysarian Creation Feats Craft Magic Arms and Armor**: Able to craft magical arms or armor. They pay the normal exp point cost for their creation as per DMG. Also, they must be able to cast a spell to imbue armor with a property.
 * Requirements**: Human, Mandorrian by birth, Oath of Allegiance to Mandos. Despite the name, may be either Wizard or Sorcerer

1 Magic Weapon 2 Spiritual Weapon 3 Magic Vestment 4 Divine Power 5 Electrical Strike 6 Blade Barrier
 * War Domain:**