Halamar's+Sheet

Halamar's Sheet
(Halamar's Description)

Heroic Path -** Quickened
 * Race** - Elven
 * Class -** Ranger
 * Level** - 2
 * Prestige Class -
 * Alignment** - LG

Str - 15 (+2) Dex - 18 (+4) Con - 10 (+0) Int - 12 (+1) Wis - 14 (+2) Cha - 16 (+3)**
 * __Abilities and Modifiers__


 * HP = 16

AC =** 15 (without armor +1 dodge from HP) 18 (armour +1 dodge from HP)

- Melee +4 - Ranged +6
 * __Base Attack Bonus__ +2

Initiative +6

Speed = 30**

Reflex +7 Will +2**
 * __Saves__**
 * Fort +3


 * __Feats__**
 * - Weapon finesse - use Dex mod instead of Str mod with light melee weapon (Short Sword)
 * - Stealthy - +2 to hide and move silent
 * - C Track
 * - C Ambidexterity
 * - C 2-weapon Fighting (does not incluse 2-bladed sword)

__**Special Abilities**__ (all including racial and class)
 * - R +2 Dex -2 Con
 * - R Immune to magic sleep
 * - R Low light vision
 * - R +2 listen, spot, and Search
 * - C Orc's Favored enemy, gain +1 bluff, listen, sense motive, spot, & wilderness lore when dealing with them. +2 on weapon damage.
 * - C in light or no armour feats of ambidexterity & 2-weapon fighting(can't use double weapon like two-bladed sword)
 * - C Track feat
 * - C Wild empathy
 * - C Combat style
 * - HP +2 to intitiative
 * - HP +1 dodge bonus to AC

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 1 = || 1 || 0 || 0 ||
 * Balance || DEX* || 6 = || 4 || 2 || 0 ||
 * Bluff || CHA || 3 = || 3 || 0 || 0 ||
 * Climb || STR* || 2 = || 2 || 0 || 0 ||
 * Concentration || CON || 0 = || 0 || 0 || 0 ||
 * Craft (craft here) || INT || 1 = || 1 || 0 || 0 ||
 * Decipher Script^ || INT || 1 = || 1 || 0 || 0 ||
 * Diplomacy || CHA || 3 = || 3 || 0 || 0 ||
 * Disable Device^ || INT || 1 = || 1 || 0 || 0 ||
 * Disguise || CHA || 3 = || 3 || 0 || 0 ||
 * Escape Artist || DEX* || 4 = || 4 || 0 || 0 ||
 * Forgery || INT || 1 = || 1 || 0 || 0 ||
 * Gather Information || CHA || 3 = || 3 || 0 || 0 ||
 * Handle Animal^ || CHA || 1 = || 3 || 0 || 0 ||
 * Heal || WIS || 5 = || 2 || 3 || 0 ||
 * Hide || DEX* || 10 = || 4 || 4 || 2 ||
 * Intimidate || CHA || 3 = || 3 || 0 || 0 ||
 * Jump || STR* || 2 = || 2 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 4 = || 1 || 3 || 0 ||
 * Listen || WIS || 7 = || 2 || 3 || 2 ||
 * Move Silently || DEX* || 10 = || 4 || 4 || 2 ||
 * Open Lock^ || DEX || 4 = || 4 || 0 || 0 ||
 * Perform^ (_) || CHA || 3 = || 3 || 0 || 0 ||
 * Profession^ || WIS || 2 = || 2 || 0 || 0 ||
 * Read/Write^ (Fey) || N/A || 1 = || 0 || 1 || 0 ||
 * Ride || DEX || 5 = || 4 || 1 || 0 ||
 * Search || INT || 8 = || 1 || 5 || 2 ||
 * Sense Motive || WIS || 2 = || 2 || 0 || 0 ||
 * Sleight of Hand ^ || DEX* || 4 = || 4 || 0 || 0 ||
 * Speak^ (Fey) || N/A || 0 = || 0 || 1 || 0 ||
 * Spellcraft^ || INT || 1 = || 1 || 0 || 0 ||
 * Spot || WIS || 7 = || 2 || 3 || 2 ||
 * Survival || WIS || 8 = || 2 || 4 || 2(following tracks) ||
 * Swim || STR* || 2 = || 2 || 0 || 0 ||
 * Tumble ^ || DEX || 4 = || 4 || 0 || 0 ||
 * Use Magic Device^ || CHA || 3 = || 3 || 0 || 0 ||
 * Use Rope || DEX || 4 = || 4 || 0 || 0 ||


 * __Languages__**
 * - Common Sylverna, speak, read, & write
 * - Elven Athalian, speak, read, & write
 * - Orcish, speak
 * - Fey, speak, read & write


 * __Items__**


 * **On Person** -
 * **Usually Wearing** -
 * Armour
 * Travelers outfit
 * Cloak
 * belt pouch
 * **Armor** -
 * Studded Leather
 * **Weapons** -
 * shortsword
 * daggers
 * Longbow
 * 20 Arrows
 * **Currency** -
 * **GP -** 12 (pouch)
 * SP - 2 (pouch)
 * CP -
 * **Items** **In Back Pack** -
 * **Rations** - 2
 * Travelers Outfit
 * Map Case
 * Waterskin
 * Soap
 * Comp
 * Eating Utinsils
 * Whetstone
 * **Saddle Bags**
 * 50 ft hemp rope
 * Tent
 * bedroll
 * blanket
 * 3 pint oil
 * pot
 * 5 days feed
 * **At Home** -
 * **Saddle Bags**
 * 50 ft hemp rope
 * Tent
 * bedroll
 * blanket
 * 3 pint oil
 * pot
 * 5 days feed
 * **At Home** -
 * bedroll
 * blanket
 * 3 pint oil
 * pot
 * 5 days feed
 * **At Home** -


 * __Spells Known/Daily Spells__**


 * Domain / School** -
 * Arcane Spell Failure** - %
 * DC =**

__Level 0 -__

__Level 1 -__

__Level 2__ -

__Level 3__ -

__Level 4__ -

__Level 5__ -

__Level 6__ -

__Level 7__ -

__Level 8__ -

__Level 9__ -

__Animal Companion's Stats__

 * Name** - Moria (Swifty)
 * Race** - Light Horse

Str - 13 (+1) Dex - 13 (+1) Con - 15 (+2) Int - 2 (-4) Wis - 12 (+1) Cha - 6 (-2)**
 * __Abilities and Modifiers__


 * HP = 30** (3d8+6 HD)


 * AC +13** (-1 Size, +1 Dex, +3 Natural)

Damage - Hoof 1d4+1
 * Weapons - 2 hooves +2 melee

Initiative +1

Speed = 60

__Saves__ Fort +5 Reflex +4 Will +2

__Feats__**
 * - x


 * __Special Abilities__**
 * **-** Scent
 * - Carrying Capacity
 * - up to 450 pounds max.
 * - can drag up to 2,250 pounds


 * __Skills__**
 * **-** Listen +6
 * **-** Spot +6


 * __Languages__**
 * **-** x


 * __Items__**
 * **-** Bit and Bridle
 * **-** Saddle
 * - Saddle bags
 * - blanket


 * Description** - The statistics presented here describe smaller breeds of working horses, such as quarter horses. These animals are usually ready for useful work by age two.


 * Combat** - A light horse cannot fight while carrying a rider.