Session+Twelve

Ah… the Labyrinth. Not quite a vacation resort, but interesting just the same. The PC’s delve deeper into the maze system under the temple with the help of Sun. Though, his help doesn’t last too terribly long. While examining a trapdoor, the tricky thief ‘poofs’ out of the room. The group is left guideless with only the heavily inebriated gnome as a guide. Eventually the gnome wakes from his drunken slumber, and is convinced that the group is out to eat him. After they calm him down, the PC’s get something of a story out of him. Herbert tells them that he used to live down in the tunnels with many others, but they all fell ill a while back… and strange things happened to them. They refused to die, and they began to feast on each other. (Mostly, the group figured out that they all became undead… though they don’t know how it happened.) Arion, Kirin, Lia, and Jen eventually convince Herbert to give them a hand in locating their missing guide. Herbert shows them a key… one with a bug symbol on it matching the symbol on the trap door that Sun had been examining when he poofed out of existence. Long, long story short, the crew wanders around, falls down a spike-filled pit full of undead gnomes, looses yet another guide, and gets rescued by none other than Carter, Jen’s tenacious fiancé. Didn’t see that one coming now did we!? Carter helps the group evade some clerics of death, find a new guide (an x-cleric of death saved from a sacrificial ritual by the PCs and Carter), and eventually locate Sun (who had been locked in a cell, waiting for the rescue.) As it would turn out, Sun had found the second Gift, a deep black gemstone of the same size as the first. Sun returned to Star while the PCs, Carter, and Carter’s butler Walter head back to the monastery for some r&r. While there, the group ponders how to make the Gift reveal the location of the next ones. Their efforts are totally in vain, so Kirin decided to use his earring to contact Keraph for help. Keraph, while seeming to be a bit preoccupied, gave Kirin some clues, which Kirin relayed to the rest of the group. The PCs tried yet again to get the Gift to show them something, but nothing worked.

We close this session with the PCs pondering the puzzle of the gifts, and drilling Carter on how he managed to find them. Hopefully in the next session or two some answers will present themselves.

On to Session Thirteen, Back to Session Eleven