Bounty+Hunter

Bounty Hunter
__**Requirements**__


 * Base Attack**
 * +5
 * Skills**
 * Bluff: 5+ ranks
 * Gather Information: 8+ ranks
 * Hide: 5+ ranks
 * Move Silently: 5+ ranks
 * Search: 5+ ranks
 * Sense Motive : 5+ ranks
 * Speak Language (any other than common or racial tongue/local dialect): 1+ rank
 * Spot: 5+ ranks
 * Feats**
 * Improved Unarmed Strike
 * Tracking
 * Class Abilities:**
 * Sneak Attack +1d6
 * Special**
 * Has been paid a bounty for bringing someone to justice.


 * Description:** Bounty hunters are specialists in seeking out fugitives of justice, whether it be according to the law, or going after those the law will not. They specialize in fighting to subdue their opponents in order to bring them back to face trial or punishment. They also garner skills at gathering information and people's trust to weed out those who might be hiding, or being helped to hide.

Bounty hunters tend to be loners who are spurned by both sides of the law. They spend a lot of time making contacts in the seedy parts of whatever towns or cities they pass through.

In many parts of central Aquerra a special license or letter of authority to seek out bounties is required.

__Class Features__

 * Hit Die:** d8
 * Armor & Weapon Proficiencies:** Bounty hunters gain profieciency in light armors, and proficiency in all simple and martial weapons.


 * Influence:** Bounty-hunters gain 2 points of influence (modified by Charisma) at each level.


 * Skill Points at Each Level:** 6 + INT modifier
 * Class Skills:** Bluff, Climb, Disguise, Gather Information, Hide, Intimidate, Jump, Listen, Move Silently, Open Lock, Search, Sense Motive, Speak Language, Spot, Survival, Use Rope.


 * __**Level**__ || __**Base Attack**__ || __**Base Defense**__ || __**Fort Save**__ || __**Reflex Save**__ || __**Will Save**__ || __**Reputation**__ || __**Special**__ ||
 * 1 || +0 || +1 || +2 || +2 || +0 || +1 || Precise Attack, Improved Disarm ||
 * 2 || +1 || +1 || +3 || +3 || +0 || +1 || Sneak Attack +1d6 ||
 * 3 || +2 || +2 || +3 || +3 || +1 || +2 || Stunning Attack ||
 * 4 || +3 || +2 || +4 || +4 || +1 || +2 || Sneak Attack +2d6 ||
 * 5 || +3 || +3 || +4 || +4 || +1 || +3 || Master of Subdual +1d6, Trustworthy ||
 * 6 || +4 || +3 || +5 || +5 || +2 || +3 || Sneak Attack +3d6 ||
 * **Precise Attack:** Bounty-hunter may use weapons that do not normally cause subdual damage to deal subdual damage when making a sneak attack. (Normally, only weapons that //only// do subdual damage (such as a blackjack) can be used in this way).
 * **Improved Disarm:** Bounty-Hunters gain Improved Disarm as a free feat. They are not required to have the Combat Expertise feat.
 * **Sneak Attack:** This stacks with any sneak attack damage from other classes.
 * **Stunning Attack: (Ex)** The bounty-hunter can use this ability as a full-round action. The bounty-hunter must declare she is using a stun attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the bounty-hunter is forced to make a Fortitude saving throw (DC 10 + bounty-hunter level + Wisdom modifier). In addition to receiving normal damage, If the saving throw fails, the opponent is stunned for 1 round. This can only be performed on humanoid opponents, no more than one size category larger than the bounty-hunter. Stunning attack may be attempted a number of time per day equal to your bounty hunter level, plus 1 time per day for every four other class levels.
 * **Master of Subdual: (Ex)** When using a weapon that only deals subdual damage against a flat-footed opponent the bounty hunter may gain an additional die of damage. In addition, their stunning attack lasts 1d3 rounds.
 * **Trustworthy:** You have learned to be disarming and easy to talk to. You may add your Charisma modifier to your Sense Motive checks.