Kaiden+Sheet

Kaiden's Sheet
(Kaiden at 20th)


 * Race** - 1/2 Elven, 1/2 Avariel
 * Class -** [|Wildlander]
 * Level** - 6 / 4
 * Prestige Class -** Darkwood Stalker ([|warrior's guide] pg 24)
 * Heroic Path -** Warg
 * Alignment** - NG

Str - 16 (+3) Dex - 20 (+5) Con - 13 (+1) Int - 10 (+0) Wis - 14 (+2) Cha - 14 (+2)**
 * __Abilities and Modifiers__


 * HP = 90

AC =** (with and without armor) (+5 Dex adj.)

- Melee +13/+8 - Ranged +15/+10 - (+2 dmg DwS) - (+2 dmg w/in 30' range)
 * __Base Attack Bonus__ +10/+5

Initiative +5

Speed = 40**

Reflex +11 Will +5**
 * __Saves__**
 * Fort +10


 * __Feats (6)__**
 * - [|Dodge]
 * - Uncanny Dodge (DwS)
 * - [|Track]
 * - Point Blank Shot
 * - Precise Shot
 * - Rapid Shot

__**Special Abilities**__ (all including racial and class)
 * E - +2 Dex, -2 Con
 * E - Immunity to magic sleep effects
 * E - +2 save vs Enchantment
 * E - Low Light Vision
 * E - +2 Listen, Search, and Spot
 * Av - Extraordinary Vision (x100)
 * Av - Hollow Bones (1/2 normal body weight)
 * - Favored Enemy (Orcs)
 * Wg - **Wild empathy** - As the [|Empathy|wildlander ability] of the same name. If the warg already has this ability or gains it later, he gains a +2 bonus to all wild empathy checks
 * Wg - **3 Animal companion**- As the [|Companion|wildlander class ability]. Each time the warg gains this ability, he either gains a new animal companion of his chosen type or his animal companion improves by one rank
 * Wg - **Wild sense (sight and scent)** - Each time the warg gains this ability, he may choose either sight or scent. If he chooses sight, he gains low-light vision. if he already had low-light vision, he can now see three times as far as a human in poor lighting (or four times as far if he chooses it again, or fives times as far, and so on). If he chooses scent, he gains the scent ability. if he already has scent, the range at which he can detect opponents doubles. At 20th level, the warg's senses are so acute that he gains blindsense to a range of 30 ft.
 * Wg - **Wild shape** (Medium, 2/day) - As the druid class ability from the PHB, with a maximum size as listed. The warg may only wild shape into his bonded animal type (or its dire version) at the listed size or smaller. For instance, a warg that chose a wolf as his bonded animal could wild shape into a wolf at 5th level or a dire wolf at 11th level. On the other hand, a warg that chose the brown bear as his bonded animal type could not wild shape into that form until 11th level.
 * Wg - **//Charm animal// 1/day**
 * Wg - **//Speak with animals// 1/day**
 * WL - **Track Feat** (bonus)
 * WL - **Wildlander Trait (**//**Quick Stride)** -// The wildlander's speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor or light armor, and not carrying a medium or heavy load. A wildlander may select this trait multiple times, increasing his speed by +10 feet each time; however, he may not choose this trait twice in a row
 * WL - **Wildlander Trait (**//**Master Hunter - Orc)** -// The wildlander may choose a type of creature (from the table below). Against that creature he gains a +2 bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against this type of creature. In addition, he gains a +2 bonus on weapon damage rolls against such creatures. A wildlander may select this trait multiple times, choosing a new creature type or the same type. If the same creature type is chosen more than once, the bonuses stack; however, a wildlander may not choose the master hunter ability against the same creature type twice in a row. For instance, a wildlander might choose master hunter: orcs as his 1st-level wildlander trait. He could not then choose master hunter: orcs as his 2nd-level wildlander trait, because that would be choosing the same creature type twice in a row. He could choose the master hunter trait and select a different creature type, or choose a different wildlander trait altogether, but could not select master hunter: orcs again until 5th level.
 * WL - **2 Danger Sense** - Wildlanders are notoriously difficult to surprise. At 3rd level, the wildlander gains a +1 bonus to initiative rolls and a +1 bonus to all Spot and Listen checks. Every three levels thereafter (at 6th, 9th, 12th, 15th, and 18th level), the wildlander may either increase his bonus to initiative rolls by +1 or increase his bonus to Spot and Listen checks by +1
 * WL - **Hunter's Strike 1/day** - Whether hunting game for his own survival or eliminating an orc scout before it finds the village he protects, a wildlander often only gets one shot at his target, and knows that it must count. Once per day at 4th level, the wildlander may inflict double damage with any successful melee or ranged weapon attack, as if he had succeeded at a critical hit with a x2 multiplier. If a hunter's strike is applied to a confirmed critical hit, the damage is not doubled; instead, damage is dealt as if the critical multiplier of the weapon were one higher. The wildlander must decide to use the hunter's strike after the attack roll is made but before damage is rolled. He may use this ability an additional time per day at 8th, 12th, 16th, and 20th level.
 * DwS - **Ancient Foe** (+4 Bluff, Listen, Sense Motive, Spot, Survival vs Orcs)
 * DwS - **Uncanny Dodge Feat** (bonus)
 * DwS - **Sneak Attack +1d6**
 * DwS - **Darkvision 30'**

__**Skills (6+int mod +4+int mod)**__
 * Appraise +
 * Balance +
 * Bluff +
 * Climb +
 * Concentration +
 * Craft +
 * Craft +
 * Decipher Script +
 * Diplomacy +
 * Disable Device +
 * Disguise +
 * Escape Artist +
 * Forgery +
 * Gather Information +
 * Handle Animal +
 * Heal +
 * Hide + 5
 * Intimidate +
 * Knowledge, +
 * Knowledge, +
 * Knowledge, +
 * Knowledge, +
 * Listen, + 5
 * Move Silently + 5
 * Perform +
 * Profession, +
 * Ride +
 * Search +
 * Sense Motive, +
 * Sleight of Hand, +
 * Spellcraft, +
 * Spot, + 5
 * Survival + 5
 * Swim +
 * Tumble +
 * Use Magic Device +
 * Use Rope +


 * __Languages__**
 * B - Common (Sylverna)
 * B - Elven
 * B - Auran
 * - Druidic
 * L - Fey
 * - Orcish
 * - Sylvan
 * - Terran


 * __Items__**


 * **In Back Pack** -
 * **On Person** -
 * **Usually Wearing** -
 * **Armor** -
 * +4 Elven Chainmail
 * **Weapons** -
 * +4 Darkwood Long Bow
 * **Items** -
 * **Rations** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Person** -
 * **Usually Wearing** -
 * **Armor** -
 * +4 Elven Chainmail
 * **Weapons** -
 * +4 Darkwood Long Bow
 * **Items** -
 * **Rations** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * +4 Elven Chainmail
 * **Weapons** -
 * +4 Darkwood Long Bow
 * **Items** -
 * **Rations** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **Items** -
 * **Rations** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -


 * __Spells Known/Daily Spells__**


 * Domain / School** -
 * Arcane Spell Failure** -

__Level 0 -__

__Level 1 -__

__Level 2__ -

__Level 3__ -

__Level 4__ -

__Level 5__ -

__Level 6__ -

__Level 7__ -

__Level 8__ -

__Level 9__ -

**__Animal Companion's Stats__**
Name -

Race -

__Abilities and Modifiers__ Str - (+) Dex - (+) Con - (+) Int - (+) Wis - (+) Cha - (+)

HP = (HD)


 * AC +** (+ Dex, + Natural)

- Melee + - Ranged +
 * __Base Attack Bonus__ +

Weapons - Damage -

Initiative +

Speed =

__Saves__ Fort + Reflex + Will +

__Feats__**


 * __Special Abilities__**


 * __Skills__**


 * __Languages__**


 * __Items__**