Tharon+Wizard

Tharon Wizard
also known as a **Noble Mage.** Role**: You hail from the Sea of Stones, apart of the ancient tradition of Hembrian spellcasters. You do not choose this style; it is yours by birthright. As a human noble, you once ruled the world.

Your people shun chaos; as discipline, order and power is required to rule. The weak, whether in your nation, in your city, or in your own family are eliminated. Patricide is encouraged, as long as it is successful. If you leave this style, you are condemned to death by your brothers. Requirements**: Knowledge (Hembrian Lore) +5; Human, Noble, From the Sea of Stones Hindrances**: Cannot be chaotic Cannot be good-aligned Cannot leave the style, or take other Prestige Classes -2 Charisma penalty to any non-humans from the region -6 Charisma penalty from elves and halflings from the region Find familiar not a free feat Can cast spells from 6 spell schools

Treat as class skills: Diplomacy, Gather Info, Intimidate 1st level: Status, Increased Initial Funds, Spell-Trading (20%) 2nd level: Gain +2 on Hembrian history & customs 3rd level: Spell-Trading (40%) 4th level: Gain +2 on Hembrian history & customs 5th level: Persistent Spell (2nd level spell and lower) 6th level: Spell-Trading (60%) 7th level: Gain +2 on Hembrian history & customs 8th level: Spell-Trading (80%) 9th level: Gain +2 on Hembrian history & customs 10th level: Persistent Spell (4th level spell and lower)
 * Benefits**: Access to the Nobility Domain as free spells

Increased Initial Funds**: Gain 500 gp when you take 1st level Hembrian wizard Spell-Trading**: You have a percentage chance to find a desired spell to trade for when in a Hembrian community. The spell must be one you are able to cast, and cannot be higher than a 5th level spell. This increases by 5% per charisma modifier. You can trade no more than your current class level. The base chance is for a 1st level spell; for every spell level higher, reduce the likelihood by 10%.
 * Status**: You are recognized as a noble and have the right of travel, the right of path, the spellcasters rights, right of vengeance, right of honour.


 * Persistent Spell:** Any one spell that you have in your spell-book with a touch range, you can have permanently cast on yourself. The effect is usable as a spell-like ability at will.