Risen+Martyr+Heroic+Path

Risen Martyr
You awake surrounded by turned earth, broken weapons and decayed corpses. Your clothes are rotten and all around you lies evidence that you have been lying here for many arcs, if not longer, but you have no memory of who you are, where you are or why you are here. But you do know that there is a terrible sense of purpose burning in your heart: a desire to fight some evil you know only as the Shadow.

The Risen Martyr now exists only to fight the Shadow.

1. **Spiritual Body I** (Ex):The Risen Martyr’s body has been changed and has a 25% chance of ignoring a critical hit. A Risen Martyr never returns as a Fell nor can his body be turned into an undead by use of magic or the Create Spawn ability of certain undead. 2. **Death Has Lost Its Sting I** (Su): +1 bonus to Fortitude saving throws involving death effects, negative energy and ability drain or damage. 3. **Terrible Sense of Purpose I** (Ex): +1 bonus to Will saving throws and Concentration checks. 4. **Death Cannot Touch Me I** (Sp): The Risen Martyr may cast death ward once per day with a duration of one minute. 5. **Strong Life I** (Ex): +1 bonus to Con. 6. **Spiritual Body II** (Ex): As I but the chance of negating a critical hit is now 50%. 7. Death Has Lost Its Sting II (Su): +2 bonus to Fortitude saving throws involving death effects, negative energy and ability drain or damage. 8. **Terrible Sense of Purpose II** (Su): +2 bonus to Will saving throws and Concentration checks. 9. **Death Cannot Touch Me II** (Sp): The Risen Martyr may cast death ward twice per day with a duration of one minute. 10. **Strong Life II** (Ex): +2 bonus to Con. 11. **Spiritual Body III** (Ex): As I but the chance of negating a critical hit is now 75%. 12. **Death Has Lost Its Sting III** (Su): +3 bonus to Fortitude saving throws involving death effects, negative energy and ability drain or damage. 13. **Terrible Sense of Purpose III** (Su): +3 bonus to Will saving throws and Concentration checks. 14. **Death Cannot Touch Me III** (Sp): The Risen Martyr may cast death ward three times per day with a duration of one minute. 15. **Strong Life III** (Ex): +3 bonus to Con. 16. **Spiritual Body IV** (Ex): The Risen Martyr is immune to critical hits. 17. **Death Has Lost Its Sting IV** (Su): +4 bonus to Fortitude saving throws involving death effects, negative energy and ability drain or damage. 18. **Terrible Sense of Purpose IV** (Ex): +4 bonus to Will saving throws and Concentration checks. 19. **Death Cannot Touch Me IV** (Sp): The Risen Martyr may cast death ward four times per day with a duration of one minute. 20. **Lust for Life** (Su): The risen martyr dies at -20 rather than -10 hit points and automatically succeeds at any stabilisation check.


 * Secrets of this Heroic Path:** The strange cosmology of Aryth occasionally produces characters like this. A person utterly devoted to the Shadow’s destruction dies and, somehow, a soul, whether his or another’s, enters his body and the body is alive once more albeit with no knowledge of its previous identity. Subtle changes to the body and its features means that those who once would have known the person whose body this originally was, do not although they may have a starneg sense of knowing the person before.


 * Other Comments:** This Path could be useful for those campaigns where you wish to start someone “cold”, particularly for those players who are too lazy to prepare a decent background or even read the background material beforehand.