Maus'+Sheet

Character Sheet
Level** - Heroic Path -**
 * Race** -
 * Class -
 * Prestige Class -
 * Alignment** -

Str - (+) Dex - (+) Con - (+) Int - (+) Wis - (+) Cha - (+)**
 * __Abilities and Modifiers__


 * HP =

AC =** (with and without armor)

- Melee + - Ranged +
 * __Base Attack Bonus__ +

Initiative +

Speed =**

Reflex + Will +**
 * __Saves__**
 * Fort +


 * __Feats__**

__**Special Abilities**__ (all including racial and class)

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 0 = || 0 || 0 || 0 ||
 * Balance || DEX* || 0 = || 0 || 0 || 0 ||
 * Bluff || CHA || 0 = || 0 || 0 || 0 ||
 * Climb || STR* || 0 = || 0 || 0 || 0 ||
 * Concentration || CON || 0 = || 0 || 0 || 0 ||
 * Craft (craft here) || INT || 0 = || 0 || 0 || 0 ||
 * Decipher Script^ || INT || 0 = || 0 || 0 || 0 ||
 * Diplomacy || CHA || 0 = || 0 || 0 || 0 ||
 * Disable Device^ || INT || 0 = || 0 || 0 || 0 ||
 * Disguise || CHA || 0 = || 0 || 0 || 0 ||
 * Escape Artist || DEX* || 0 = || 0 || 0 || 0 ||
 * Forgery || INT || 0 = || 0 || 0 || 0 ||
 * Gather Information || CHA || 0 = || 0 || 0 || 0 ||
 * Handle Animal^ || CHA || 0 = || 0 || 0 || 0 ||
 * Heal || WIS || 0 = || 0 || 0 || 0 ||
 * Hide || DEX* || 0 = || 0 || 0 || 0 ||
 * Intimidate || CHA || 0 = || 0 || 0 || 0 ||
 * Jump || STR* || 0 = || 0 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 0 = || 0 || 0 || 0 ||
 * Listen || WIS || 0 = || 0 || 0 || 0 ||
 * Move Silently || DEX* || 0 = || 0 || 0 || 0 ||
 * Open Lock^ || DEX || 0 = || 0 || 0 || 0 ||
 * Perform^ (_) || CHA || 0 = || 0 || 0 || 0 ||
 * Profession^ || WIS || 0 = || 0 || 0 || 0 ||
 * Read/Write^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 0 = || 0 || 0 || 0 ||
 * Search || INT || 0 = || 0 || 0 || 0 ||
 * Sense Motive || WIS || 0 = || 0 || 0 || 0 ||
 * Sleight of Hand ^ || DEX* || 0 = || 0 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 0 || 0 || 0 ||
 * Spot || WIS || 0 = || 0 || 0 || 0 ||
 * Survival || WIS || 0 = || 0 || 0 || 0 ||
 * Swim || STR* || 0 = || 0 || 0 || 0 ||
 * Tumble ^ || DEX || 0 = || 0 || 0 || 0 ||
 * Use Magic Device^ || CHA || 0 = || 0 || 0 || 0 ||
 * Use Rope || DEX || 0 = || 0 || 0 || 0 ||


 * __Languages__**


 * __Items__**

>> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>> >> >>>
 * **On Person** -
 * **Usually Wearing** -
 * **Armor** -
 * **Weapons** -
 * **Currency** -
 * **GP -**
 * SP -
 * CP -
 * **Items** **In Back Pack** -
 * **Rations** -
 * **At Home** -


 * __Spells Known/Daily Spells__**


 * Domain / School** -
 * Arcane Spell Failure** - %
 * DC =**

__Level 0 -__

__Level 1 -__

__Level 2__ -

__Level 3__ -

__Level 4__ -

__Level 5__ -

__Level 6__ -

__Level 7__ -

__Level 8__ -

__Level 9__ -

**__Animal Companion's Stats__**
Race -**
 * Name -

__**Abilities and Modifiers**__ Dex - (+) Con - (+) Int - (+) Wis - (+) Cha - (+)**
 * Str - (+)

HP = (HD)


 * AC +** (+ Dex, + Natural)

- Melee + - Ranged +
 * __Base Attack Bonus__ +

Weapons - Damage -

Initiative +

Speed =

__Saves__ Fort + Reflex + Will +

__Feats__**


 * __Special Abilities__**


 * __Skills__**


 * __Languages__**


 * __Items__**