Session+Eleven

We last left our group in the residence of one of Keraph’s friends (who we find out later is named Kailasa Sitara or Star) around breakfast time. Jen, Lia, and Kirin are sitting around the table, and Arion is fast asleep on the couch in the near-by living room area. After much discussion, it is decided that today they will all go take a quick tour of Kirin’s old stomping grounds. The monastery where he has been training is here in Kyar. The thought of showing his friends around causes Kirin to wake Arion, rather forcefully. Eventually, everyone is cleaned up, has eaten, and are on their way to the monastery. At the Monastary of the Sanguis Brotherhood__,__ the group is introduced to many of Kirin’s teachers and mentors. Also, Kirin has passed what was his initiation, and a ceremony is held to induct him into the brotherhood. Lots of information is passed around… the group learns more about the troubles in Havenland, and the inquisitors. They don’t really learn anything new about the creatures they’ve been encountering though. Eventually everyone returns to Star’s place. Keraph informs them that he is leaving to head home, and that Sun will be their guide to the next Gift. He leaves Kirin with a present- a gold earring with a message enchantment of sorts on it. To get everyone on to the same page before retrieving the Gift, Arion finally relates to the group much of what has happened and what he is looking for. Sun and Star find the story rather difficult to believe, but eventually they realize the seriousness of it all. Arion offers everyone a chance to leave all of this trouble behind, but no one takes him up on it… everyone is ready to do what is necessary to help get to the remaining Gifts and keep them out of the hands of those who would do harm with them. Arion also reveals his true self to the group- just in case. Finally unified in their goals, the PC’s go with Sun to the Labyrinth in search of the second Gift of the Veils. While in the tunnels, the group comes across some gruesome carnage, a few traps which Sun easily disposes of, and a drunken gnome.

Get comfy folks, because this dungeon crawl could be a long one! Our PC’s have barely scratched the surface, and have quite a ways to go.

Back to Session Ten, on to Session Twelve