Ki+Warrior

Ki Warrior

 * Hit Die**: d8

__**Requirements**__ -

To qualify to become a ki warrior, a character must fulfill the following criteria. Alignment: Any non-chaotic. Base Attack Bonus: +4 Feats: Improved Unarmed Strike, Stunning Fist, Extra Stunning. Special: Wisdom score of 15 or higher.

__**Class Skills**__ - The ki warrior's class skills (and the key ability for each) are as follows: Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Stabilize Self (Str), and Tumble (Dex).

Level BAB Fort Reflex Will Special AC Bonus 1 +0 +2 +2 +2 Monk abilities, Mettle +0 2 +1 +3 +3 +3 Ki Blast, Bonus Feat +0 3 +2 +3 +3 +3 Special Ability I +0 4 +3 +4 +4 +4 Ki Strike, Bonus Feat +0 5 +3 +4 +4 +4 Greater Stunning Fist +1 6 +4 +5 +5 +5 Special Ability II +1 7 +5 +5 +5 +5 Improved Ki Blast +1 8 +6 +6 +6 +6 Ki Strike upgrade +1 9 +6 +6 +6 +6 Special Ability III +1 10 +7 +7 +7 +7 Fist of Energy +2

__**Class Features**__ -

All of the following are Class Features of the Ki Warrior prestige class:


 * Weapon and Armor Proficiency**: A ki warrior is proficient with all simple weapons and all light exotic weapons. Ki warriors gain no proficiency with armor or shields.


 * Monk Abilities**: The following abilities are identical to the monk abilities of the same name. Any monk levels the ki warrior has are added to levels of this class to determine when these abilities improve (for example, a 6th level monk/5th level ki warrior is treated as an 11th level monk for the following abilities).


 * Flurry of Blows (Ex)**: When unarmored, a ki warrior may strike with a flurry of blows at the expense of accuracy. When doing so, he may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the ki warrior might make before her next action. When a ki warrior reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A ki warrior must use a full attack action to strike with a flurry of blows.

When a ki warrior reaches 11th level, his flurry of blows ability improves. In addition to the standard single extra attack he gets from flurry of blows, he gets a second extra attack at his full base attack bonus.


 * AC Bonus (Ex)**: When unarmored and unencumbered, the ki warrior gains a +1 bonus to AC starting at 5th level. This bonus increases to +2 at 10th level.

This bonus to AC applies even against touch attacks or when the ki warrior is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.


 * Stunning Fist**: Levels of this class count as monk levels for determining a character's number of uses per day of that feat.


 * Mettle (Ex)**: At 1st level or higher, if a ki warrior makes a successful Fortitude saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Mettle can only be used if a ki warrior is wearing light armor or no armor.


 * Bonus Feat**: At 2nd and 4th level, a ki warrior gains a bonus feat. A ki warrior need not have any of the prerequisites normally required for these feats to select them. These feats must be selected from the following list: Ability Focus, Falling Star Strike, Fist of Iron, Freezing the Lifeblood, Ki Shout, or Pain Touch.


 * Ki Blast (Su):** At 2nd level, a ki warrior can create a damaging blast of energy using his ki. By spending one use of Stunning Fist, a he can make a single unarmed attack with a range increment of 30ft. Enhancements to unarmed attacks such as an amulet of mighty fists or the Fists of Iron feat may also enhance ki blasts.

If he has readied an action to do so, a ki warrior can use a ki blast to deflect a ray. The ray's AC is equal to 15 + the spell's level + the caster's relevant modifier (Int, Wis, or Cha). A successful attack roll means the ray is deflected harmlessly. A ki blast can deflect only a single ray.

If the Ki warrior holds his rounds, he may gather his ki and deal it all in one blast.

You cannot make an attack of opportunity with a ki blast.


 * Special Ability I**: At 3rd level, a ki warrior gains the ability to use his ki to enhance his body. He gains one special ability, selected from the following list:


 * Ki Agility (Su): By** spending one use of Stunning Fist, the ki warrior's base move speed increases by 30ft. This effect lasts 1 minute per class level.


 * Ki Power (Su): By** spending one use of Stunning Fist, the ki warrior gains a bonus to unarmed damage equal to his Wisdom bonus. This effect lasts a number of rounds equal to the ki warrior's Wisdom bonus.


 * Ki Resistance (Su): By** spending one use of Stunning Fist, the ki warrior gains a bonus to all saving throws equal to his Wisdom bonus. This effect lasts a number of minutes equal to the ki warrior's Wisdom bonus.


 * Ki Defense (Su): By** spending one use of Stunning Fist, the ki warrior gains a +2 deflection bonus to Armor Class. This effect lasts 1 minute per two class levels.


 * Ki Senses (Ex)**: By spending one use of Stunning Fist, the ki warrior gains a +10 competence bonus on all Listen, Search, Spot and Sense Motive checks. This effect lasts a number of rounds equal to the ki warrior's Wisdom bonus x 2.


 * Ki Strike (Su)**: At 4rd level, a ki warrior's unarmed attacks are empowered with ki. His unarmed attacks are treated as magic weapons for the purpose of bypassing damage reduction. At 8th level, his unarmed attacks are also treated as aligned weapons for the same purpose. He can select any alignment not opposed to his own, thus a lawful-good ki warrior could not select Ki Strike (evil). Once selected, this ability cannot be changed.

If the ki warrior has Ki Strike from another class (such as monk) add together the number of times he has received the ability and consult the table below to determine what kinds of damage reduction he can bypass with his unarmed strikes.

Ki Strike DR Bypassed Upgrade First Magic Second aligned* Third Adamantine Fourth Silvered Fifth Cold Iron Sixth Epic
 * this ability is analogous to the monk's Ki Strike (lawful)

Alternatively, a ki warrior can sacrifice uses of this ability for two uses of Stunning Fist or similar abilities. A ki warrior may attempt to use Greater Stunning Fist once per day per two ki warrior levels.
 * Greater Stunning Fist (Ex)**: At 5th level, a ki warrior gains an improved form of the Stunning Fist feat. You must declare you're using this ability before the attack roll (thus a missed attack ruins the attempt). If the attack is successful, the target must make a Fortitude save DC 12 + your class level + your Wisdom bonus or be stunned for 1d6 rounds (instead of simply 1 round).


 * Special Ability II**: At 6th level, a ki warrior gains a second special ability, selected from the following list (the ki warrior's caster level equals his class level):


 * Ki Healing (Sp)**: By spending one use of Greater Stunning Fist, the ki warrior can cast cure serious wounds as the spell.


 * Harden the Body (Sp)**: By spending one use of Greater Stunning Fist, the ki warrior can cast bull's strength, cat's grace, or bear's endurance with a range of personal.


 * Harden the Mind (Sp)**: By spending one use of Greater Stunning Fist, the ki warrior can cast fox's cunning, owl's wisdom, or eagle's splendor with a range of personal.

Special Ability I: The ki warrior can select any ability from the 3rd level list he hasn't already selected.
 * Unarmed Damage (Ex)**: The ki warrior's unarmed damage increases one step (see Table: The Monk in the 3.5 SRD). This special ability can be taken more than once.


 * Improved Ki Blast (Su)**: At 8th level, a ki warrior can execute a flurry of blows using Ki Blasts. Each blast uses a Stunning Fist attempt.

Levitation (Sp): By spending four stunning fist attempts, the ki warrior can cast fly as the spell, duration personal.
 * Special Ability III**: At 9th level, a ki warrior gains a third special ability, selected from the following list:


 * Abundant Step (Su)**: Once per day, the ki warrior can use dimension door. This ability is identical to the monk ability of the same name except that the caster level is equal to the ki warrior's class level.


 * Starburst (Su)**: The ki warrior can cause his ki to detonate, dealing 3d8 force damage to all creatures within a 30ft. radius burst centered on himself (Fortitude save DC 10 + class level + Wisdom bonus). This ability costs three Stunning Fist attempts, however the ki warrior can spend up to one attempt per level on the attack. Each additional attempt spent adds 1d8 force damage to the attack and deals 1d4 nonlethal damage to the ki warrior himself.


 * Special Ability II**: The ki warrior can select any ability from the 6th level list he hasn't already selected.


 * Special Ability I**: The ki warrior can select any two abilities from the 3rd level list he hasn't already selected.


 * Fist of Energy (Su)**: At 10th level, a ki warrior can sacrifice a Stunning Fist attempt and apply any +1 weapon enhancement to his unarmed attacks. This can be a +1 enhancement bonus (which stacks with Ki Power) or any +1 equivalent ability. Only one such ability can be active at a time. This effect lasts 1 minute per class level unless dismissed early.