Dragonkith

Dragonkith
http://www.stuffoflegend.com/Ambar/HouseRules/d20/d20SystemCharactxxhrym0/Dragonkith/

Dragonkith are creatures that serve and aid dragons. They live with or near a dragon or group of dragons, acting as servants or peers (depending on the individual dragon and the dragonkith). In return for services, over time, the dragon bestows upon them special abilities-and even physical changes-using complex rituals known only to their kind. Dragonkith are usually found in the company of their dragon companion. Sometimes they are alone, completing some errand for the dragon. Occasionally they work in small tight-knit groups of dragonkith, all pledged either to the same dragon or to allied dragons. To qualify to become a dragonkith, a character must fulfill all of the following criteria: Skill Points at each level: 4 + Int modifier. //Weapon and Armor Proficiency//The dragonkith is proficient with no weapons, and no armor or shields. //Scales//The dragonkith, over time, develops crusty scales the same color as her dragon companion. At first level, this adds +1 to the natural armor of the dragonkith, increasing by an additional +1 every three levels. If the dragonkith already has natural armor as a aspect of her creature type (and not as a spell or magic item), this bonus adds to her normal natural armor. //Telepathic Plea//Wherever the dragonkith is, her dragon companion can send an instantaneous, telepathic plea for help whenever it wishes. No details are provided other than that the dragon is in danger. This communication does not work both ways (the dragonkith cannot alert the dragon). This is a supernatural ability. //Energy Resistance//The dragonkith develops a growing immunity to the dragons breath weapon. Beginning at 3rd level, the dragonkith can ignore some of the damage of the type generated by her dragon companion's breath weapon. [|Note] that this ability applies to sources of the energy type ohter then the dragon companion's breath weapon. Thus, a dragonkith of a red dragongains fire resistance 5 at 3rd level to fire from any source. This ability increases at 7th level to 10 points and at 9th level to 15 points. In the case of dragons with multiple breath weapons, the dragonkith is resistant to one type of damaging breath. This is a supernatural ability. //Mighty Attack//At 2nd level, once per day, the dragonkith can call upon her dragon's might to deal +1d6 additional damage to a single attack. The dragonkith must decide before an attack is resolved whether she will use this power. If the attack misses, that use of the mighty attack is wasted. Every three levels afterward, the damage increases by +1d6. This is a supernatural ability. //Detect Treasure//Once per day, as a spell-like ability, the 3rd level dragonkith can detect treasure. This works like the detect magic spell except that it senses objects Medium-size or smaller that are worth more then 100gp. On the first round, she detects the presence of such objects; on the second round, the power reveals the number of objects and the location of each. On each additional round, the dragonkith can estimate the value of one object, within a 100-gp margin. //Telepathic Link//The dragonkith has a telepathic link with the dragon out to a distance of up to 1 mile. The dragon kith and dragon can communicate telepathically. Because of this link, one has the same connection to an item or place that the other does. For instance, if the dragonkith has seen a room, her dragon companion can teleport into that room as if she had seen it too. This is a supernatural ability. //Sorcerous Knack//At 6th level, the dragonkith acquires the supernatural ability to cast a single arcane spell once per day as a sorcerer of her class level. The dragonkith must choose a spell known to her dragon companion, and she must have a Charisma score of at least 10 + the spell's level to learn it with the sorcerous knack. Once the spell is chosen, it can never be changed. [|Spells] learned with the sorcerous knack are spell-like abilities. //Share Spells//At either the dragon's or the dragonkith's option, any spell one casts on herself also affects the other. The two must be touching at the time. If the spell has s duration other than instantaneous, the spell stops affecting them if they move farther than 100 feet apart. The spell's effect will not be restored even if they return to each other before the duration would otherwise have ended. The dragon and dragonkith can share spells even if the spells normally do not affect creatures of their respective types. This is a supernatural ability.
 * Hit Dice:** d8.
 * Requirements**
 * [|Language]: Draconic.
 * Base Attack Bonus: +6.
 * Knowledge (arcana): 4 ranks.
 * Feats: Alertness & Endurance.
 * Special: Must be chosen by a dragon of the same alignment. If they ever cease their relationship with the dragon, or their dragon dies, dragonkith lose all special abilities from this prestige class.
 * Special: The feats and skills present in monster descriptions in the Monster Manual are for average individuals. It is permissible (and simple) to switch out skills and feats so that many interesting creatures can fulfill these requirements. Advancing a creature or giving it a standard character class might also allow the creature to fulfill the requirements.
 * Class Skills** The dragonkith's class skills (and the key ability for each skill) are: Bluff (Cha), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (any), Listen (Wis), Profession (Wis), Search (Int), Spot(Wis).
 * Class Features**

Level BAB Fort Ref Will Special code 1      1       2       0       0       Scales (natural armor +1), danger sense 2      2       3       0       0       Mighty attack +1d6 3      3       3       1       1       Detect treasure, energy resistance 5 4      4       4       1       1       Scales (natural armor +2), telepathic link 5      5       4       1       1       Mighty attack +2d6 6      6       5       2       2       Sorcerous knack 7      7       5       2       2       Scales (natural armor +3), energy resistance 10 8      8       6       2       2       Mighty attack +3d6 9      9       6       3       3       Energy resistance 15, share spells 10     10      7       3       3       Scales (natural armor +4) code