Winter+Warrior


 * Winter Warrior**

The Winter Warrior is a man or woman who has abandoned civilization and wanders frigid mountains and glaciers. He draws his powers from the very environment that would kill most men.

The Winter Warriors are a rare sight and there are few who can meet the demands of this environment. Guardians of The Ice have been known to help lost travelers make it through mountains and glacial areas. Winter warriors is famous for his abilities to track, and travel great distances over these cold places.

Druids, Barbarians, and Rangers make good Winter Warriors because these classes already know how to survive in hostile places. Monks are also known to enter into this harsh life style and prove to adjust to it very well.


 * Hit Dice: d8**


 * Requirements**

To qualify to become a Winter warrior, a character must fulfill all the following criteria. Base Attack: +6 Alignment: any Neutral Skills: Knowledge Nature 6 Ranks Wilderness Lore 6 Ranks Special: Must survive in sub zero conditions with out fire for 5 days and 5 nights.


 * Class Skills**

Class skills are Balance (dex), Climb (Str), Hide (Dex), Move Silently (Dex), Intuit Direction (Wis), Knowledge Nature (Int), Search (Int), Spot (Wis), Listen (Wis), Wilderness Lore (Wis). See chapter four of the PHB for descriptions.


 * Skills Points at each Level: 4+ Int Modifier**


 * Table 1-1**

Level Base Fort Ref Will Points Special Attack Save Save Save Per Save Bonus Day

1 +0 +2 +2 +0 2 Endure Cold, Track 2 +1 +3 +3 +0 4 Arctic Stride 3 +2 +3 +3 +1 6 Arctic Domain 4 +3 +4 +4 +1 8 Shatter 5 +3 +4 +4 +1 10 Cold Subtype 6 +4 +5 +5 +2 12 Cold Strike 7 +5 +5 +5 +2 14 8 +6/+1 +6 +6 +2 16 Improved Shatter 9 +6/+1 +6 +6 +3 18 10 +7/+2 +7 +7 +3 20 Rite of Winter 1/Week


 * Class Features**


 * Weapon and Armor Proficiencies:** A Winter Warrior is proficient with all simple and martial Armor’s, and all simple and martial weapons. Note that Armor check penalties still apply to anything heavier then leather in these skills Balance, Climb, Escape Artists, Hide, Jump, Move Silently, Pick Pocket, Swim, and Tumble.

LvL 2 Cold Snap 4pts LvL 3 Protection Elements (frost) 6pts LvL 4 Wall of Ice 8pts LvL 5 Ice Storm 10pts LvL 6 Cone of Cold 12pts LvL 7 Freezing Curse 14pts
 * Mountain Domain:** Starting at 3rd level a Winter Warrior may tap into the raw powers of the mountains. This allows him to cats spell like abilities from this domain, however it does not work in the sense that other spell memorization or casting does. A Guardian of The Ice gains 2 points per prestige class level that can be used to cast spells from his list with. Each level he gains accesses to another spell. It requires the spells LvL in points x2 to cast, so for example it would require 4 points for a Guardian of The Ice to cast a fourth level spell in his domain list. Also this domain only goes up to level 7 spells. The DC is 10 + Spell Level + Wis Modifier. For assessing spell level Winter warrior levels are only factored with his domain abilities.
 * Mountain Domain:** LvL 1 Chill Metal 2pts


 * Arctic Stride:** Starting at level 2 a Winter Warrior gains the ability to move over natural Ice and snow covered areas normally. Without suffering any damage or impairment.


 * Cold Strike:** Starting at level 6 a Winter Warrior gains the ability to deliver sub zero hits. All his unarmed/Armed attacks gain an additional 1d4 Frost damage, This is not multiplied on a successful critical hit nor does it stack with the damage from frost weapons.


 * Cold Subtype:** Starting at level 5 a Winter Warrior takes on the characteristics of a cold subtype creature as described in the DMG on Pg 73. He has cold immunity and takes double damage from fire except on a successful save. This supersedes the endure cold ability.


 * Endure Cold:** A Winter warrior ignores the first 5 points of cold damage in any given round. This includes damage from spells and exposure.


 * Improved Shatter:** Starting at level 8 a Winter Warrior the Improved Sunder Feat from S&F Pg7.


 * Rite of winter:** Starting at level 10 a Winter warrior may cast the True Ritual spell Rite of Winter from R&R Pg 140 by himself.


 * Shatter:** Starting at level 4 a Winter warrior gains the Sunder feat as in the PHB Pg 85.


 * Track:** Starting at level 1 a Winter Warrior gains the Track feat as in the PHB Pg 85.