Kirin+Sheet

=Kirin Sheet=

Heroic Path -** Quickened
 * Race** - Human
 * Class -** Monk
 * Level** - 6
 * Prestige Class -
 * Alignment** - LG

Str - 19 +4 Dex - 17 +3 Con - 12 +1 Int - 8 -1 Wis - 14 +2 Cha - 11 0
 * __Abilities and Modifiers__

HP = 45

AC + 18

__Base Attack Bonus__ +4 - Melee +9 (+8/+8 Flurry) (+10 or +9/+9 with Gloves) 1d8+4 (1d8+5 using Gloves) - Ranged +6

Initiative + 11

Speed = 55**

Reflex + 8 Will + 7**
 * __Saves__**
 * Fort + 6


 * __Feats__**
 * - Dodge (+1 ac)
 * - Improved Initiative
 * - Weapon Focus (Unarmed)
 * - Run
 * - Alertness
 * - Power Attack
 * - (reserving one feat for something cool that I can look up when I get time)


 * __Special Abilities__**
 * - Flurry of Blows
 * - Still Mind
 * - Stunning Fist (dc 15)
 * - Unarmed Strike
 * - AC Bonus (+1)
 * - Unarmored Speed Bonus (+10ft)
 * - Quickened Speed Bonus (+5ft)
 * - Quickened Dex Boost (+1)
 * - Ki Strike (Fists count as magic weapons for the purpose of overcoming damage reduction)
 * - Slow fall (First 20 ft of a fall is ignored)
 * - Evasion
 * - Purity of Body (Immunity to non-magical disease)

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 0 =8 || 0 || 0 || 0 ||
 * Balance || DEX* || 0 =3 || 0 || 0 || 0 ||
 * Bluff || CHA || 0 = || 0 || 0 || 0 ||
 * Climb || STR* || 0 =4 || 0 || 0 || 0 ||
 * Concentration || CON || 0 =1 || 0 || 0 || 0 ||
 * Craft (craft here) || INT || 0 =-1 || 0 || 0 || 0 ||
 * Decipher Script^ || INT || 0 =-1 || 0 || 0 || 0 ||
 * Diplomacy || CHA || 0 = || 0 || 0 || 0 ||
 * Disable Device^ || INT || 0 =-1 || 0 || 0 || 0 ||
 * Disguise || CHA || 0 = || 0 || 0 || 0 ||
 * Escape Artist || DEX* || 0 =8 || 0 || 0 || 0 ||
 * Forgery || INT || 0 =-1 || 0 || 0 || 0 ||
 * Gather Information || CHA || 0 = || 0 || 0 || 0 ||
 * Handle Animal^ || CHA || 0 = || 0 || 0 || 0 ||
 * Heal || WIS || 0 =2 || 0 || 0 || 0 ||
 * Hide || DEX* || 0 =3 || 0 || 0 || 0 ||
 * Intimidate || CHA || 0 = || 0 || 0 || 0 ||
 * Jump || STR* || 0 =4 || 0 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 0 = || 0 || 0 || 0 ||
 * Listen || WIS || 0 =8 || 0 || 0 || 0 ||
 * Move Silently || DEX* || 0 =3 || 0 || 0 || 0 ||
 * Open Lock^ || DEX || 0 =3 || 0 || 0 || 0 ||
 * Perform^ (_) || CHA || 0 = || 0 || 0 || 0 ||
 * Profession^ || WIS || 0 =2 || 0 || 0 || 0 ||
 * Read/Write^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 0 =3 || 0 || 0 || 0 ||
 * Search || INT || 0 = || 0 || 0 || 0 ||
 * Sense Motive || WIS || 0 =2 || 0 || 0 || 0 ||
 * Sleight of Hand ^ || DEX* || 0 =3 || 0 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 0 || 0 || 0 ||
 * Spot || WIS || 0 =2 || 0 || 0 || 0 ||
 * Survival || WIS || 0 =2 || 0 || 0 || 0 ||
 * Swim || STR* || 0 =4 || 0 || 0 || 0 ||
 * Tumble ^ || DEX || 0 =3 || 0 || 0 || 0 ||
 * Use Magic Device^ || CHA || 0 = || 0 || 0 || 0 ||
 * Use Rope || DEX || 0 =3 || 0 || 0 || 0 ||


 * __Languages__**
 * - Common (Sylverna)


 * __Items__**


 * **On Person** -
 * **Usually Wearing** -
 * White-ish Cotton Shirt
 * Brown Wool Pants
 * Bracelet from Eli
 * Earring from Keraph
 * Magic brown otter fur coat and matching gloves
 * +1 AC
 * Resist Cold 5
 * hooded and trimmed in red satin,
 * 4 pockets inside
 * Light Stone
 * Key from Catacombs
 * Mr. Shiny Rock
 * An orange and red painted wooden yo-yo.
 * **Armor** -
 * **Weapons** -
 * Sling shot with bag of metal bullets
 * 3 blue ones that have Acid Splash
 * **Currency** -
 * **GP -**
 * **SP -**
 * **CP -**
 * **Items** **In Back Pack** -
 * **Rations** -
 * Spare Shirt
 * Spare Pants
 * Black Robe of Brotherhood w/ white cord
 * Munchies
 * Coloring book
 * Colored wax color-ons
 * **At Home** -
 * **CP -**
 * **Items** **In Back Pack** -
 * **Rations** -
 * Spare Shirt
 * Spare Pants
 * Black Robe of Brotherhood w/ white cord
 * Munchies
 * Coloring book
 * Colored wax color-ons
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -


 * __Spells Known/Daily Spells__**


 * Domain / School** -
 * Arcane Spell Failure** - %
 * DC =**

Burst of Speed 1/day


 * Animal Companion Stats**


 * Name** - Whistler
 * Race** - Fire Maress


 * __Animal Companion's Stats__

Name** -
 * Race** -

Str - 13 (+1) Dex - 16 (+3) Con - 15 (+2) Int - 2 (-4) Wis - 13 (+1) Cha - 7 (-2)**
 * __Abilities and Modifiers__
 * HP =** 30 (3d8+6 HD)


 * AC +16** (Size, Dex, Natural)


 * Weapons -** 2 Hooves +2 melee, bit +1 melee
 * Damage -** hoof 1d4+1, bite 1d3+1


 * Initiative +3

Speed =** 70 ft

Fort +6 Reflex +4 Will +2**
 * __Saves__

__**Feats**__
 * - Weapon Finess (hoof attack)


 * __Special Abilities__**
 * - Scent
 * **-** Resist Heat 5
 * **-** Carrying Capacity
 * Max Haul -
 * Max Drag -


 * __Skills__**
 * - Listen +7
 * - Spot +7


 * __Languages__**


 * __Items__**
 * **-** Riding Saddle
 * **-** Blanket
 * - Bit and Bridle
 * - 2 Saddle Bags


 * Description** -

Stunning horses, they've been breed by the nomads of the Phastian Desert for many years. With beautiful crimson-brown coats and black manes, they are smaller than average horses. Very few have white markings, and these are from a history of mating with another breed. Individual horses were selected for the gentle, affectionate nature, the striking look and proud spirit the breed is known for today. The Fire Horse was mostly bred to withstand long treks across the desert and the tribal wars which sometimes followed such trips. The Phastians developed horses with strength, courage and stamina required for survival, and for the speed and responsiveness needed to win the tribal skirmishes. All in all, the Fire Horse developed a significant list of attributes!


 * Combat** -

Slight and bred for only one rider, they are very lithe and quick in combat. Trained and bred for speed and agility, they are the perfect horse for warfare in the dangerous sands of the desert. A Fire Horse can also fight while carrying a rider.