Edain+Truestrike+Sheet

(10)
 * Character Sheet**


 * Race** - Elf
 * Class** - Knight
 * Level** - 3
 * Prestige Class -**
 * Heroic Path** - Ironborn
 * Alignment** - LG

Str - 18 (+4) Dex - 16 (+3) Con - 14 (+2) Int - 10 (+0) Wis - 10 (+0) Cha – 17 (+3)
 * __Abilities and Modifiers__**


 * HP = 45** (Hd 12 +1, +2con)

AC = 19 (Armor +6, Dex +1, Shield +1, Natural Armor +1)

- Melee + 6 (weapon focus +1 bastard sword) - Ranged + 7
 * __Base Attack Bonus__** **+ 3**

Initiative + 3

Speed = 30

Fort + 4 Reflex + 4 Will + 3
 * __Saves__**


 * __Feats__**
 * - Power Attack (trade attack for damage)
 * - Cleave
 * - Weapon Focus (Bastard Sword)

__**Special Abilities**__ (all including racial and class)

Race Knight Abilities (http://goldenspork.wikispaces.com/Knight) HP, Ironborn Abilities
 * - +2 Dex
 * - -2 Con
 * - +2 Listen, Search, Spot
 * - Knight's Challenge (1/2 level + Cha bonus/ day)
 * - Fighting Challenge +1
 * - Knight's Code
 * - Shield Block +1
 * - Mounted Combat
 * - Bulwark of Defense
 * - Increadible Resilience
 * - Fort +1
 * - Natural Armor +1

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 0 = || 0 || 0 || 0 ||
 * Balance || DEX* || 3 = || 3 || 0 || 0 ||
 * Bluff || CHA || 3 = || 3 || 0 || 0 ||
 * Climb || STR* || 4 = || 4 || 0 || 0 ||
 * Concentration || CON || 0 = || 0 || 0 || 0 ||
 * Craft (cooking) || INT || 2 = || 0 || 2 || 0 ||
 * Decipher Script^ || INT || 0 = || 0 || 0 || 0 ||
 * Diplomacy || CHA || 3 = || 3 || 0 || 0 ||
 * Disable Device^ || INT || 0 = || 0 || 0 || 0 ||
 * Disguise || CHA || 3 = || 3 || 0 || 0 ||
 * Escape Artist || DEX* || 3 = || 3 || 0 || 0 ||
 * Forgery || INT || 0 = || 0 || 0 || 0 ||
 * Gather Information || CHA || 3 = || 3 || 0 || 0 ||
 * Handle Animal^ || CHA || 6 = || 3 || 3 || 0 ||
 * Heal || WIS || 0 = || 0 || 0 || 0 ||
 * Hide || DEX* || 3 = || 3 || 0 || 0 ||
 * Intimidate || CHA || 6 = || 3 || 3 || 0 ||
 * Jump || STR* || 4 = || 4 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 0 = || 0 || 0 || 0 ||
 * Listen || WIS || 2 = || 0 || 0 || 2 ||
 * Move Silently || DEX* || 3 = || 3 || 0 || 0 ||
 * Open Lock^ || DEX || 3 = || 3 || 0 || 0 ||
 * Perform^ (_) || CHA || 3 = || 3 || 0 || 0 ||
 * Profession^ || WIS || 0 = || 0 || 0 || 0 ||
 * Read/Write^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 7 = || 3 || 4 || 0 ||
 * Search || INT || 2 = || 0 || 0 || 2 ||
 * Sense Motive || WIS || 0 = || 0 || 0 || 0 ||
 * Sleight of Hand ^ || DEX* || 3 = || 3 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 0 || 0 || 0 ||
 * Spot || WIS || 0 = || 0 || 0 || 0 ||
 * Survival || WIS || 0 = || 0 || 0 || 0 ||
 * Swim || STR* || 4 = || 4 || 0 || 0 ||
 * Tumble ^ || DEX || 3 = || 3 || 0 || 0 ||
 * Use Magic Device^ || CHA || 3 = || 3 || 0 || 0 ||
 * Use Rope || DEX || 3 = || 3 || 0 || 0 ||


 * __Languages__**
 * - Elven (Athalian)
 * - Common (Sylvernas)


 * __Items__**


 * **On Person** -
 * **Usually Wearing** -
 * - Long blue, collared tunic with gold and silver trim, and the crest of Lady Saffyre Mar'isae di Carawood (Blue Grove's Ruler) on the front and back.
 * - White, long sleeved shirt under the tunic
 * - Black cotton pants
 * - Tall black leather boots. The boots have bits of metal crafted into them covering the toes and shins.
 * - Black leather gloves
 * - Long, grey riding cloak. (3 musketeers style)
 * - Wide black leather belt with a side sheath for his bastard sword and throwing axes.
 * - Pendant with Blue Grove's symbol on it, silver with sapphires (mother's)
 * - Signet ring (father's)
 * - Coin pouch
 * - GP - 8
 * - SP - 5
 * - CP - 5
 * - Usually in armor, and if not, he's wearing at the very least his bracers.
 * **Armor** -
 * Banded Mail (+6, +1 Max dex bonus)
 * Shield (+1)
 * **Weapons** -
 * Bastard Sword (d10, 19-20 x2)
 * Long Bow (d8, x3, 100')
 * Throwing Axe (2) (d6 x2, 10')
 * **Currency** - (In pouch in backpack)
 * **GP -** 50
 * SP - 10
 * CP - 4
 * **Items** **In Back Pack** -
 * **Rations** - 5 days
 * Set of fine clothing... similar to his daily garb, but more pressed and decorated
 * Dagger, just in case
 * Will carry items from his saddle bags in here when he isn't traveling with a horse
 * Pouch with ink, pen, and loose papers
 * Flint/ Steel
 * Signal Whistle
 * Extra draw-string pouch for any other valuables he might see fit to be bringing
 * 2 potions... cure mod.
 * **On Horse**-
 * Military Saddle
 * Bit and Bridle
 * Barding
 * Saddlebags (only when traveling... when he's at home, this stuff isn't necessary)
 * Brush
 * Small mirror
 * Soap
 * 2 extra sets of clothing, similar to what he is always seen in.
 * Whet Stone
 * Polish for boots and blades
 * Small Scroll Case (for carying documents such as conscription notices, orders, etc)
 * Cooking utinsels (pot, spoon, knife, fork, pan, mug, bowl)
 * Bedroll
 * Blanket
 * Feed, 5 days
 * Rope, 50'
 * Orcish axe
 * Feed, 5 days
 * Rope, 50'
 * Orcish axe

**__Animal Companion's Stats__**

 * Name -** Opal (Gray spotted, white mare)
 * Race** - Light Warhorse

Str - 16 (+3) Dex - 13 (+1) Con - 17 (+3) Int - 2 (-4) Wis - 13 (+1) Cha - 6 (-2)**
 * __Abilities and Modifiers__


 * HP = 33** (3d8+9 HD)


 * AC +14** (-1 Size, +1 Dex, +3 Natural)

Damage - Hoof 1d4+3
 * Weapons - 2 hooves +3 melee

Initiative +1

Speed = 60

__Saves__ Fort +6 Reflex +4 Will +2

__Feats__**
 * - x


 * __Special Abilities__**
 * **-** Scent
 * - Carrying Capacity
 * - up to 690 pounds max.
 * - can drag up to 3,450 pounds


 * __Skills__**
 * **-** Listen +7
 * **-** Spot +7


 * __Description__** - These animals are similar to light horses, but are trained and bred for strength and aggression. They are usually ready for warfare by the age of three.


 * __Combat__** - A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10).

Fun Stuff