Holy+Sufferers

Holy Sufferers
"There is a finite amount of suffering on this world, if I can take just a little bit more, then someone else's burden is diminshed." Anonymous Sufferer


 * Holy Sufferers** //Inspired by Haruchai//

For most people, the idea of suffering for others is a strange concept, but for the blessed sufferers, they believe they do a world of good by inflicting no violence on any other creature. Blessed sufferers take up the vow of non-violence, and can never again pick up a weapon to use it on a living creature. They can still attack non-living entities such as undead or constructs. Prerequisites:** Feats: Iron Will, Great Fortitude Oath: Non-Violence Alignment: Any non-evil Access to Protection from evil Spell Benefits:** Hit Dice: d6 Skill Points: Int +4/level Class Skills: Concentration, Diplomacy, Handle Animal, Heal, Knowledge (Any), Listen, Perform, Ride, Search, Sense Motive, Spellcraft, Spot, Survival, Tumble

//Spell Use:// A sufferer gains additional spell casting capacity as they increase in their suffering levels; they do not gain any additional abilities: turning, feats, etc. // Blessed Sanctuary//: A sufferer is under the constant effects of a Sanctuary spell as long as they do not actively attack through any means: physical, spell or psionic powers, mortal creatures (undead and constructs are the only exceptions.) This spell is continuously active, so, even if an attacker manages to beat the DC in one round, they must continue to save every round to overcome this defense. The benefits on this spell also encompass a sufferer one’s mount or anyone who they may carry in their arms (such as a child or an injured person) The save DC is based on the sufferer’s charisma bonus.
 * Level || BAB || Fort || Ref || Will || Special ||
 * 1st || +0 || +2 || +2 || +2 || Blessed Sanctuary ||
 * 2nd || +0 || +2 || +2 || +2 || Circle of Sanctuary ||
 * 3rd || +0 || +3 || +3 || +3 || Eye for an Eye I ||
 * 4th || +1 || +3 || +3 || +3 || Greater Circle of Sanctuary ||
 * 5th || +1 || +4 || +4 || +4 || Eye for an Eye II ||
 * Class features**:

//Circle of Sanctuary//: As per the spell sanctuary, except any allies of the sufferer ones within a 30 ft radius of them gain the benefits of this spell. One ally per level of the sufferer can be so protected. However, once an enemy bypasses the effect on an ally, the spell ends, and the ally can act normally. However, if an ally attacks an enemy, the sanctuary effect ends for both that ally as well as the sufferer one. Others are continually protected.

//Eye for an Eye I//: Whenever someone manages to bypass their sanctuary spell, and use a melee attack on a sufferer, this effect will enable the sufferer to strike retributively. Eye for an eye will inflict the same damage on the attacker, as the sufferer themselves suffered. There is a save for half damage. DC 10+caster level+Wisdom modifier

//Greater Circle of Sanctuary//: As circle of sanctuary except allies within a 90 ft are protected. // Eye for an Eye II//: As per Eye for an Eye I; except, when sufferers receive an injury, whether from melee, missile, spell or psionic effect, the attacker will instantly receive retributive damage. There is a save for half damage. DC 10+caster level+Wisdom modifier