Languages

=Languages=

Everyone begins play literate in their common tongue and their racial language (with the exception of Barbarians). In addition to that, you get one point per Intelligence Modifier point you have. If you choose to learn any others, you must spend skill points. The number of points you will spend to learn how to speak this language fluently and be literate in it are beside the names. The reason some are higher than others is because of the difficulty and rarity of the language.


 * Speak (S)** - All Sylvernas characters start with Common (Sylverna) as a bonus language. They are all considered fluent.Some languages are more difficult to speak than others, thus they cost two or more points to become fluent in.
 * Literate (L)** - All Sylvernas characters start with Common (Sylverna) as a bonus literacy. (with the exception of barbarians, who are not literate). To be literate, you must first be able to speak it fluently.
 * Sign (si)** - Some languages have sign language. This costs 1 skill point, and the character must also be fluent in that language. Sign ranges from hand gestures to body language. The languages with Sign are indicated with an astrix.
 * Pigdin (P)** - This allows a character to know, read, and sign only the very basics of a language. Pidgin costs 1 skill point.

Aquan (Water) (S2, L1) Auran (Aerial) (S2, L1) Celestial (S2, L1) Draconic (Ehlessian) (S2, L1) Draconic (Malkadian) (S2, L1) Druidic (restricted) (x) Fiendish (S2, L1) Giant (S1, L1) Goblinoid (S1) Ignian (Fiery) (S2, L1) Orcish (S1, L1) Sylvan (S1, L1) Terran (Earthian) (S2, L1)
 * Common (Sylverna) (S0, L0)
 * Common (Kadmian (S1, L1)
 * Dwarven (S1, L1)
 * Elven (Athalian) (S1, L1)
 * Fey (Nyssian) (S1, L1)
 * Freeman's Cant (S1, L1)
 * Gnomish (S1, L1)
 * Halfling (S1, L1)
 * Hisseth (Lizardmen) (S1, L1)
 * Slave Cant (S1, L1)


 * (This language also has sign language as well)