Shieldwall+Heroic+Path

Shieldwall

Defenders of their homelands, families, and friends, those born with a desperate drive to protect what they cherish most care called Shieldwalls.

1 - AC bonus +1 2 - Shield of Faith 3 - Cover Ally 1 4 - 5 - 6 - AC Bonus +2 7 - 8 - Cover Ally 2 9 - 10 - 11 - AC Bonus +3 12 - 13 - Cover Ally 3 14 - 15 - 16 - AC Bonus +4 17 - 18 - Cover Ally 4 19 - 20 -


 * AC Bonus** - This counts also if the Shieldwall is caught flat-footed, but not if immobile.


 * Shield of Faith** - as per spell [|Shield of Faith].


 * Cover Ally** - Once per round when and ally within 5 ft. would be struck by a melee or ranged attack, the Shieldwall can choose to suffer the effects of the attack. The Shieldwall must choose to cover the ally before the effects of the attack are determined (i.e., before damage is rolled, saving throws are called for, etc.).


 * Counterattack** - Once per round when a foe within reach misses the Shieldwall with a melee attack, the Shieldwall may make an immediate attack of opportunity against the foe. This ability may not be used in conjunction with the weapon trap ability.


 * Retaliatory Strike** - Once per round the defender can make an attack of opportunity against any foe within reach that successfully strikes one of the defender's allies. This ability may not be used in conjunction with the cover ally ability. Using this ability use up one of the defender's daily uses of Stunning Fist.