Maiden+of+the+Vine

Maiden of the Vine
http://www.community3e.com/dn/pclass/MaidenoftheVine.pdf


 * Requirements** -

Skills: Heal +3, Knowledge (Nature) +7, Knowledge (Farming) +4, Profession (Farming) +4, Survival (+7).

Feats: Two Weapon Fighting, Improved Two Weapon Fighting, Improved Unarmed Strike

Spell Casting: Must have 4th Level Divine Spells.

Must have Turn or Rebuke Plant Creatures.

Special: Must be Female, and must complete the Plant Bond.

Plant Bond: To undergo the Plant Bond, the character must pledge allegiance to protecting Wine wherever they go. Whenever the character enters the Grove of the Bloodberries after swearing allegiance, they drink from a bottle of Bloodberry Wine. After this, they lay down beneath the bloodberry bush, which slowly creeps down and begins transplanting itself into the new host. After 2d4 days, (or 24 hours in our case), the character awakens as a Vine Maiden.


 * Table: Maiden of the Vine**
 * **Level** || **BAB** || **Fort** || **Ref** || **Will** || **Special** || **Spells** ||
 * 1 || +0 || +1 || +1 || +0 || Plant Subtype, Tendril (1) ||  ||
 * 2 || +1 || +1 || +1 || +0 || Blood Berry || +1 Level Existing Class ||
 * 3 || +2 || +2 || +2 || +1 || Blindsight (60ft), Tendril (2) ||  ||
 * 4 || +3 || +2 || +2 || +1 || Grow Assassin || +1 Level Existing Class ||
 * 5 || +3 || +3 || +3 || +2 || Improved Grab, Constrict, Tendril (3) ||  ||


 * Class Skills** -

Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (nature), Profession, Scry, Spellcraft, Survival, and Swim.

Skill Points at each additional level: 4+Int modifier.


 * Class Features** -


 * HD**: 1d8


 * Weapon and Armor Proficiency**: A Maiden of the Vine gains proficiency with her tendril as a natural weapon. She gains no other proficiencies. When wearing armor heavier than leather imposes the usual penalties.


 * Plant Subtype**: The character gains the Plant subtype. A Plant is immune to Poison, //sleep//, Paralysis, stunning, polymorphing, and is not subject to critical hits or mind-affecting effects. Unlike most other Plant subtypes however, the Vine Maiden still sees normally, eats through her mouth, and still bleeds blood.


 * Tendril**: A Vine Maiden's Tendril is the symbol of her power, and indeed is the focus around which most of her newborn powers originate. At first level, the VM grows a single tendril, a second at Third level, and a third tendril at Fifth level. The VM may use an attack option to attack with all the Tendrils. Each Tendril deals 1d4 unarmed dmg. and has a 20 ft. range centered on the VM. Each Tendril can hold up to one medium sized weapon. (all penalties still apply). If the tendril is cut off, the Vine Maiden regrows it within 1d4 days.


 * Bloodberry**: Upon reaching 2nd level, the VM begins sprouting 1d4 bloodberries per tendril. Each berry lasts until the end of hte day, and if not picked begins to wilt and die. (See below for more information)


 * Blindsight**: At 3rd level the VM gains 60 ft Blindsight.


 * Grow Assassin**: Upon reaching 4th level, a VM may plant a bloodberry into the ground to grow an Assassin Vine an amount of times per day equal to her VM level. The Vine takes 1d8 rounds to grow to its maximum length, and once active, lives for 3d4 rounds before dying. The Vine is completely under the VM's control, however it does not have the access to its Entangle ability.


 * Improved Grab**: At 5th level, if an unarmed Tendril deals damage to a target, the Tendril may begin to grapple using the VM's strength without provoking attack of opportunity.


 * Constrict**: Also at 5th level, any creature successfully grappled by a tendril during the VM's attack round is automatically dealt 2d4+2 crushing damage. Continuing the grapple and using the constict ability does not cost the VM an attack option, however the Vine cannot attack another creature until the grapple is stopped. The VM may choose to continue the grapple without using constrict, however.

Bloodberry

This is a small berry that takes on a crimson color when ripe. The berry makes an extremely potent wine, so potent that sometimes assassins use it to kill their targets. The wine it creates gives off a sweet aroma, much like the berry itself. A typical berry will last for 4d4 weeks off the vine before beginning to rot.

Effects: If a single berry is added to a bottle of wine or other alcohol, double the save require to prevent intoxication. Double the save based on the original DC every time another berry is added. A wine created from thsi berry takes several centuries to properly ferment, however it is drinkable even if not properly fermented. The wine is so toxic, it is actually a poison. Fort (DC 40) for an un-fermented bottle, and Fort (DC 75) for a fermented bottle.

Every time a character fails a fort save, they lose 3d8 Con points. A character reduced to 0 Con in this manner goes into a coma and dies within 3 days. Another Fort save is allowed on the last day with the Fortitude score at the same level as when they first drank the Bloodberry wine to prevent from becoming undead.