Maisa+ten+sheet


 * Whisper at 10

Race** - Elf
 * Class -** Defender/Rogue
 * Level -** 10 (9/1)
 * Heroic Path -** Steelblooded
 * Alignment** - Lawful Good

Str - 18 (+4) Dex - 18 (+4) Con - 15 (+2) Int - 13 (+1) Wis - 10 (+0) Cha - 13 (+1)**
 * __Abilities and Modifiers__


 * HP = 98

AC**
 * Armor Bonus +3, Dex +4, Shield/ Defensive Weapon +1, Dodge Training +1, +5 D = 24
 * Bracers +1, Dex +4, Shield/ Defensive Weapon +1, Dodge Training +1, +5 D = 22
 * Dex +4, Shiled/ Defensive Weapon +1, Dodge Training +1, +5 D = 21


 * __Base Attack Bonus__ +9 / 4

- __Melee__ + 13/ 8 (3rd attack w/ off hand +3)**


 * Long Sword +1 Keen, & MW Long Sword - 1d10 +1d6 +4** (Masterful Strike Change, One with the Weapon, Weapon Focus, Stragic Blow negates DR 9/-, Improved Critical, range 13-20, and 17-20)
 * **+15 / 10** when only using one weapon


 * MW Daggers - 1d4+4** (Stratigic Blow negates DR 6/-)
 * **+14 / 9** when using one in melee, or when thrown


 * Unarmed - 2d6 +4**
 * **+13 /8 / 3** (3 attacks / round)


 * - 1 to attacks if off hand weapon is light (3 attacks / round)
 * - 2 to attacks if off hand weapon is not light (3 attacks / round)


 * - __Ranged__ + 13/ 8

Composit Longbow 1d3 + 3**


 * Initiative + 4

Speed = 40**


 * __Saves__**

Reflex +11 Will +2**
 * Fort +4


 * __Feats__**


 * - Cleave
 * - Great Cleave
 * - Improved Critical, Long Sword
 * - Improved Grapple (bonus)
 * - Improved Unarmed Strike (bonus)
 * - Power Attack
 * - Stunning Fist (bonus)
 * - Two Weapon Fighting
 * - Two Weapon Defense
 * - Weapon Focus (+1 to attack with long swords)

__**Special Abilities**__
 * - +2 on saves VS enchantment
 * - +2 Dex, -2 Con
 * - Cover Ally
 * - Dodge Training
 * - Immune to Magical Sleep
 * - Low Light Vision
 * - Masterful Strike
 * - Offensive Tactic +2 (gains a +2 to the first attack roll of the round, or a +2 to all damage rolls of the round... must choose before the attack is made)
 * - Offensive Training
 * - One with the Weapon - long swords
 * - Skilled Warrior 2 (negatives on -fighting with 2 weapons and -making an attack in a grapple are halved)
 * - Sneak Attack 1d6
 * - Strategic Blow (negates 9 pts of opponents DR)
 * - Trap Finding
 * - Increadible Speed (+10 to base speed)

__**Skills**__
 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 1 = || 1 || 0 || 0 ||
 * Balance || DEX* || 6 = || 4 || 0 || 2 (syn) ||
 * Bluff || CHA || 11 = || 1 || 10 || 0 ||
 * Climb || STR* || 9 = || 4 || 3 || 2 (syn) ||
 * Concentration || CON || 2 = || 2 || 0 || 0 ||
 * Craft (craft here) || INT || 0 = || 1 || 0 || 0 ||
 * Decipher Script^ || INT || 0 = || 1 || 0 || 0 ||
 * Diplomacy || CHA || 5 = || 1 || 0 || 4 (syn) ||
 * Disable Device^ || INT || 0 = || 1 || 0 || 0 ||
 * Disguise || CHA || 3 = || 1 || 0 || 2 (syn) ||
 * Escape Artist || DEX* || 11 = || 4 || 5 || 2 (syn) ||
 * Forgery || INT || 1 = || 1 || 0 || 0 ||
 * Gather Information || CHA || 7 = || 1 || 6 || 0 ||
 * Handle Animal^ || CHA || 9 = || 1 || 8 || 0 ||
 * Heal || WIS || 0 = || 0 || 0 || 0 ||
 * Hide || DEX* || 8 = || 4 || 4 || 0 ||
 * Intimidate || CHA || 5 = || 1 || 2 || 2 (syn) ||
 * Jump || STR* || 11 = || 4 || 5 || 2 (syn) ||
 * Knowledge^ (Local) || INT || 0 = || 0 || 0 || 0 ||
 * Listen || WIS || 10 = || 0 || 8 || 2 ||
 * Move Silently || DEX* || 17= || 4 || 13 || 0 ||
 * Open Lock^ || DEX || 0 = || 4 || 0 || 0 ||
 * Perform^ (_) || CHA || 0 = || 1 || 0 || 0 ||
 * Profession^ || WIS || 4 = || 0 || 4 || 0 ||
 * Read/Write^ (langguage) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 8= || 4 || 2 || 2 (syn) ||
 * Search || INT || 5 = || 1 || 2 || 2 ||
 * Sense Motive || WIS || 9= || 0 || 9 || 0 ||
 * Sleight of Hand ^ || DEX* || 6 = || 4 || 0 || 2 (syn) ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 1 || 0 || 0 ||
 * Spot || WIS || 4 = || 0 || 2 || 2 ||
 * Survival || WIS || 0 = || 0 || 0 || 0 ||
 * Swim || STR* || 4 = || 4 || 0 || 0 ||
 * Tumble ^ || DEX || 12= || 4 || 6 || 2 (syn) ||
 * Use Magic Device^ || CHA || 0 = || 1 || 0 || 0 ||
 * Use Rope || DEX || 11 = || 4 || 5 || 2 (syn) ||
 * __Languages__**
 * - Common (Sylverna)
 * - Elven (Athalian)
 * - Elven Sign (Athalian)


 * __Items__**
 * **On Person** -
 * **Usually Wearing** -
 * A long, blue tunic style over dress with split skirts. She also has a purple one that she saves for nicer occasions
 * Long sleeve undershirt, usually black, grey, or deep blue. Sometimes she will wear white, but its hard to keep it clean, so that happens on very rare occasions.
 * Cloak, grey and trimmed in furs
 * Tall boots, usually the same color as her over dress... yes... she buys them to match. She's a bit of a girlie-girl. When she's wearing her purple over dress, she will wear black boots.
 * Grey or black leggings under her skirts. Again, sometimes she will wear white, but not often.
 * Greyish leather gloves, and a broad rimmed, grey leather hat with a big blue feather and silver buckle, and a leather belt also with a silver buckle.
 * A small silver pendant on a leather cord, bearing the symbol for Fatunas (she believes in a bit of luck)
 * A belt sheath on the right side with "Keen Edge" in it. Its a blueish color with silver on both ends, and silver flames climbing its sides. When she's on the job she wears both.
 * One dagger in a holder on her left thigh
 * One dagger in a sheath on her belt... on the right side
 * Coin purse attatched to her belt, containing : 10 Gp
 * **Armor** -
 * **Studded Leather of Lesser Fortification** -
 * This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the critical hit or sneak attack is negated and damage is instead rolled normally. 25% Chance for normal damage. No armor check penalty. Strong abjuration; CL 13th; Craft Magic Arms and Armor, limited wish or miracle; Price varies (see above).
 * **MW Light Steel type Shield**
 * **Weapons** -
 * **+1 Keen Long Sword** -
 * Doubles the critical threat range. (17-20)
 * +1 to attacks
 * Its finely crafted with a blue and silver color scheme, intricate designes along the blade, and the hilt has the shape of a flame.
 * **+1 Long Sword** -
 * +1 to attacks
 * The hilt resembles a dragon, its tail etched into the blade itself. The sword is done in blacks and silver
 * **2 Daggers (MW)** -
 * +1 to attacks (the daggers are a matching pair. They are well balanced and good for both throwing and wielding in close combat. There is nothing too fancy to their design, other than the small sapphires set into their handles.)
 * **Composite Long Bow** - (+3 Strength Rating)
 * +3 Str added to Damage (The bow is made from a very light colored wood, with designes burnt in along its surface.)
 * Arrows - usually carries a quiver with 20 of them when she's traveling or working.
 * **In Back Pack**
 * Small pouch
 * Soap (1/2 lb), brush, 3 extra hair binders, nail file, sewing needle and thread (white and black)
 * Spare Clothing... she has 2 spare outfits and a night shirt.
 * Healing Potions - cure light (4)
 * **On Horse** (when traveling)
 * Bit and Bridle
 * Saddle
 * Rope
 * Bedroll and Blanket (Winter)
 * Sword (rolled up in blanket when she isn't using one of them)
 * Saddle Bags
 * - Feed, 2 days
 * - Rations, 5-7 days
 * - Whetstone
 * - Small Pouch w/ 20gp
 * - Grooming supplies
 * - Healing Potions - cure light (1)
 * **At Home**
 * Large Cedar Chest
 * - Dress clothing
 * - x-random keep sakes
 * - x-random keep sakes

__Animal Companion's Stats__
Arcangel Elven Warhorse

__Abilities and Modifiers__

Str - 12 (+1) Dex - 16 (+3) Con - 15 (+2) Int - 3 (- 4) Wis - 13 (+1) Cha - 12 (+ 1)

HP = 33

AC +14

__Base Attack Bonus__

Face/Reach - 5 ft. by 10 ft./ 5 ft. - Bite, -1 melee
 * Weapons -** 2 Hooves, +4 melee

- Bite, 1D3 + 1
 * Damage -** Hooves, 1D4 + 3


 * Initiative +** 1


 * Speed =** 60

Fort +** 6
 * __Saves__
 * Reflex +** 4
 * Will +** 2

__Special Abilities__ __Skills__ __Quirks__**
 * - **Scent**
 * - **MR**
 * - Opponents must make a will save to attack him
 * - **Listen + 7**
 * - **Spot + 7**
 * First off, he likes the ladies… if traveling with other horses; he will always try to walk by the mares, and in a scuffle will protect them. Along with that, he will only allow female riders. It is rare that he allows anyone but Whisper to ride, but thus far anyone besides her has been female.
 * Secondly, Arcangel is extremely headstrong. He doesn’t allow anyone to tell him what to do. Usually he and Whisper have the same goal in mind, but he is the one that picks the path that takes them there.
 * Third, he tends to be a biter… he chews things… leather, fences, bandits…
 * Fourth, Arcangel does NOT like to be caged up… he has a knack for getting out of closed in places not to his liking too. Corals and such are a temporary thing to be gotten out of when ever he chooses. He can easily clear fences, and has been known to untie a rope or two and open a fair share of gates.
 * Finally, the useful quirk; Arcangel will come when whistled for! How handy is that!