Caspian's+Sheet

Caspian's Sheet

 * Race** - Human
 * Class -** Fighter - 4
 * Prestige Class -** Bloodhound - 2
 * Heroic Path -** Ironborn
 * Alignment** - Lawful Good

Str - 17(+3) Dex - 16(+3) Con - 17(+3) Int - 10(+0) Wis - 13(+1) Cha - 14(+2)**
 * __Abilities and Modifiers__


 * HP =** 90 (6d12 +18 Con) (DR 1/-)


 * AC =** 18 (+3 Dex, +1 Nat Armor, +3 Armor, +1 Shield)

- Melee +9**
 * __Base Attack Bonus__ +6
 * Merciful Warhammer - +10 att. 1d8+4 (+1d6 subdual)
 * Daggers - +9 att. 1d4+4
 * Axe - +9 att. 1d6+3
 * Unarmed - +9 att. 1d6+3

- **Ranged +9**
 * Flaming Crossbow - +10 att. 1d10 (+1d6 fire)
 * Daggers - +9 att. 1d6
 * Axe - +9 att. 1d6

Initiative +3

Speed = 30ft

Will +2**
 * __Saves__**
 * Fort +11** (+1 IB)
 * Reflex +7


 * __Feats__**
 * - Endurance
 * - Track
 * - Unarmed Strike
 * - Improved Grapple
 * - Power Attack
 * - Cleave
 * - Greater Cleave

__**Special Abilities**__ (all including racial and class)
 * BH - Mark (Add Bloodhound level to any Gather Information, Listen, Search, Spot, Survival checks made regarding mark)
 * BH - Swift Tracker (normal speed when tracking)
 * IB - Improved Healing (heal HP's equal to half of levels in one hour)
 * IB - Damage Reduction (-1)
 * IB - Incredible resilience
 * IB - +1 bonus on Fort saves
 * IB - +1 natural armor
 * IB - HD increase
 * BH - Nonlethal Force - can change lethal to nonlethal without a penalty
 * BH - Ready and Waiting - can ready an action against a mark outside of init., can use w/i 10 min
 * IB - +3 resistance Acid, Cold, Electricity, Fire


 * __Skills__**


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 0 = || 0 || 0 || 0 ||
 * Balance || DEX* || 0 =3 || 3 || 0 || 0 ||
 * Bluff || CHA || 0 =2 || 2 || 0 || 0 ||
 * Climb || STR* || 0 =3 || 3 || 0 || 0 ||
 * Concentration || CON || 0 =3 || 3 || 0 || 0 ||
 * Craft (craft here) || INT || 0 = || 0 || 0 || 0 ||
 * Decipher Script^ || INT || 0 = || 0 || 0 || 0 ||
 * Diplomacy || CHA || 0 =2 || 2 || 0 || 0 ||
 * Disable Device^ || INT || 0 = || 0 || 0 || 0 ||
 * Disguise || CHA || 0 =2 || 2 || 0 || 0 ||
 * Escape Artist || DEX* || 0 =3 || 3 || 0 || 0 ||
 * Forgery || INT || 0 = || 0 || 0 || 0 ||
 * Gather Information || CHA || 0 =7 || 2 || 5 || 0 ||
 * Handle Animal^ || CHA || 0 =2 || 2 || 0 || 0 ||
 * Heal || WIS || 0 =1 || 1 || 0 || 0 ||
 * Hide || DEX* || 0 =4 || 3 || 1 || 0 ||
 * Intimidate || CHA || 0 =7 || 2 || 5 || 0 ||
 * Jump || STR* || 0 =3 || 3 || 0 || 0 ||
 * Knowledge^ (area here) || INT || 0 = || 0 || 0 || 0 ||
 * Listen || WIS || 0 =1 || 1 || 0 || 0 ||
 * Move Silently || DEX* || 0 =6 || 3 || 3 || 0 ||
 * Open Lock^ || DEX || 0 =3 || 0 || 0 || 0 ||
 * Perform^ (_) || CHA || 0 = || 0 || 0 || 0 ||
 * Profession^ (bounty hunter) || WIS || 0 =3 || 1 || 2 || 0 ||
 * Read/Write^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 0 =3 || 3 || 0 || 0 ||
 * Search || INT || 0 = || 0 || 0 || 0 ||
 * Sense Motive || WIS || 0 =3 || 1 || 2 || 0 ||
 * Sleight of Hand ^ || DEX* || 0 =3 || 3 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 0 || 0 || 0 ||
 * Spot || WIS || 0 =4 || 1 || 3 || 0 ||
 * Survival || WIS || 0 =5 || 1 || 2 || 2* ||
 * Swim || STR* || 0 =3 || 3 || 0 || 0 ||
 * Tumble ^ || DEX || 0 =3 || 3 || 0 || 0 ||
 * Use Magic Device^ || CHA || 0 =2 || 2 || 0 || 0 ||
 * Use Rope || DEX || 0 =3 || 3 || 0 || 0 ||
 * Military Training bonus


 * __Languages__**
 * - Common (Kadmian)


 * __Items__**


 * **In Back Pack** -
 * Spare Outfit -
 * Black Cowl Shirt
 * Dark Grey Leather Jacket
 * Black Pants
 * Blue Blankie (with Griffon stitched on it) - slightly charred
 * Whetstone
 * Sewing Needle
 * Fishhook
 * Flask of Whiskey
 * Flint and Steel
 * Tobacco and Paper
 * 150g
 * **On Person** -
 * **Usually Wearing** -
 * Traveling clothes -
 * Black Pants
 * Black Shirt
 * Dark Brown Long Leather Tunic
 * Green Wool Coat
 * Cloak
 * Gloves
 * Boots
 * Belts (3)
 * Armor
 * Weapons
 * **Armor** -
 * Studded Leather (MW)
 * Buckler
 * **Weapons** -
 * **+1 Merciful Warhammer** -
 * The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until commanded to resume it. Bows, crossbows, and slings so crafted bestow the merciful effect upon their ammunition. Faint conjuration; CL 5th; Craft Magic Arms and Armor, cure light wounds; Price +1 bonus.
 * **+1 Flaming Crossbow** (20 bolts) -
 * Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus
 * 8 Daggers (4 on chest, 1 on each leg, 1 in boot, 1 in backpack)
 * Throwing Axe
 * **Items** -
 * **Rations** - Nah, over-rated.
 * Gold Wedding Band
 * Pouch - 25g
 * Cure Light Wounds Healing Potions - 10
 * Cure Moderate Wounds Healing Potions - 3
 * **Ring of Sustenance -**
 * This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself. Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp
 * **On Horse** -
 * In Saddle Bags **-**
 * Grain
 * Smokesticks (5)
 * Thunderstones (2)
 * Tanglefoot Bag
 * Caltrops
 * Manacles (MW w/Amazing Lock)
 * Lantern
 * Waterskins (2)
 * Rope
 * Tent (Bedroll and Blankie rolled inside)
 * **At Home** -
 * Thunderstones (2)
 * Tanglefoot Bag
 * Caltrops
 * Manacles (MW w/Amazing Lock)
 * Lantern
 * Waterskins (2)
 * Rope
 * Tent (Bedroll and Blankie rolled inside)
 * **At Home** -
 * **At Home** -

**__Animal Companion's Stats__**
Race - North Blooded Horse**
 * Name - Maelstrom

__**Abilities and Modifiers**__ Str - 19 (+4) Dex - 13 (+1) Con - 17 (+3) Int - 2 (-4) Wis - 13 (+1) Cha - 7 (-2)


 * HP = 44**(4d8 + 12HD)


 * AC +14** (-1 size, +1 Dex, +4 Natural)

__**Base Attack Bonus**__ - Hooves +6 - Bite +1

Weapons - Hooves and Bite Damage - Hooves - 1d6+4, Bite - 1d4+2

Initiative +1

Speed = 50

__Saves__
 * Fort +7
 * Reflex +5
 * Will +2

__Feats__
 * - Left Front
 * - Right Front
 * - Left Rear
 * - Right Rear

__Special Abilities__


 * - Scent
 * - Carrying Capacity
 * Max Haul - 1,000
 * Max Drag - 5,000

__Skills__
 * - Listen +7
 * - Spot +7

__Languages__
 * - Neigh

__Items__
 * - Bit & Bridle
 * - Saddle Bags (2)
 * - Saddle
 * - Blanket

Quirks - has ADD.