Unseelie

Unseelie elves are a race of lithe and beautiful faeries, blessed with immortality and a natural affinity for magic. They live in the ancient forests of Otherworld, and originated in ancient Ireland and Britian. They are elves of Celtic legend.

Unseelie elves are fundamentally capricious and mercurial in nature, making the vast majority of them chaotic in alignment. However, all Seelie elves are good in alignment - a Seelie who becomes evil physically changes into an Unseelie elf. Nevertheless, the Seelie can often seem to be cruel, because they are so different from mortals. Stories abound of elves that invited a human to one of their revels, only to have decades pass when they are returned. While the life of the human guest may have been ruined in the passage of time, the elf sincerely believed that he was doing the greatest favor the mortal would ever experience.

The traditional elven lands are located in Otherworld, and are members of the Seelie Court, ruled over by the Faerie King and Queene, Oberon and Titania. In addition to worshipping the Faerie King and Queene themselves, the Seelie Court reveres the Celtic pantheon, and nature herself. Recently, however, the Greek gods, in particular the young generation such as Apollo and Artemis, have found followers among a nation of Seelie elves named the Kingdom of the Sun.

Rules: -+2 Dex, +2 Cha. Celtic Elves are naturally graceful and alluring. -Medium size -Base Speed 30’ -Immunity to Sleep effects, +2 vs. Enchantment spells/effects -Low-Light Vision: as PHB -Weapon Proficiencies: as PHB elf. -Sense bonuses: as PHB elf. -Immortality: Elves cannot die of old age, and do not naturally mature beyond their prime. Elves reach maturity at 110 years of age, and resemble young adult humans in build. Elves gain age bonuses, but not penalties as they age; see PHB forage categories. -Glamour: All elves know the spells Charm Person, Disguise Self, and Sleep, and can cast them as a sorcerer of level equal to the elf’s character level –3 (minimum caster level 1), 3 times per day (total, not 3 each). Use the elf’s Charisma to determine DC. An elven wizard can cast these spells even if they are of one of his forbidden schools, although not as a wizard. -Natural Sorcery: Any elf who takes levels of Sorcerer can tap into his innate magical power. He gains the three spells above on his spells known list for free, and casts each of them at a caster level one higher than his sorcerer level. He also gains the Spell Focus (Enchantment) feat for free with his first level of sorcerer. -Alignment: Seelie elves can be any non-evil alignment, but lawful Seelie are almost unheardof. Any Seelie who becomes evil becomes an Unseelie unless he seeks atonement, changing his racial benefits accordingly. -The Elven language is related to Welsh, but very different. Automatic languages: Elven and Orcish Common. Bonus Languages: Celtic, Classical Greek, Draconic, Gnoll, Gnome, Goblin, Halfling, Latin, Sylvan, Welsh -Favored Class (if used): Sorcerer -Level Adjustment: +1

(thanks bean)