Edain+10th+level


 * Sir Truestrike

Race** - Elf
 * Class** - Knight
 * Level** -10
 * Prestige Class -**
 * Heroic Path** - Ironborn
 * Alignment** - LG

Str - 18 (+4) Dex - 16 (+3) Con - 14 (+2) Int - 12 (+1) Wis - 10 (+0) Cha – 17 (+3)
 * __Abilities and Modifiers__**


 * HP = 150** (Hd 12 +1, +2con)

AC = 20 (Armor +6, Dex +1, Shield +1, Natural Armor +2)

- Melee + 14/ 9 - Ranged + 13/ 8
 * __Base Attack Bonus__** **+ 10 / +5**

Initiative + 3

Speed = 30

Fort + 7 Reflex + 6 Will + 7
 * __Saves__**


 * __Feats__**
 * - Power Attack (trade attack for damage)
 * - Cleave
 * - Endurance (bonus)
 * - Diehard (bonus)
 * - Weapon Focus (Bastard Sword)
 * - Improved Critical (Bastard Sword)
 * - Leadership

__**Special Abilities**__ Race Knight Abilities (http://goldenspork.wikispaces.com/Knight) HP, Ironborn Abilities
 * - -2 Con
 * - +2 Dex
 * - +2 Listen, Search, Spot
 * - Knight's Challenge (1/2 level + Cha bonus/ day)
 * - Fighting Challenge +2
 * - Knight's Code
 * - Mounted Combat
 * - Shield Block +1
 * - Armor Mastery, Heavy
 * - Test of Mettle (call enemies out to you... ph2, knights, pg 26)
 * - Bulwork of Defense (all opponents in threatened area treat movement as in 'difficult terrain')
 * - Vigilant Defender (tumble checks to avoid attacks of op have DC increase = to level of knight)
 * - Shield Ally (take half of ally's damage from physical attacks)
 * - Call to Battle (grants allies an extra save vs fear in battle, with a bonus of knight's Cha modifier)
 * - Increadible Resilience
 * - Fort +2
 * - Natural Armor, +2
 * - Improved Healing (gain hp = to 1/2 level/ hour)
 * - DR 2/-
 * - Elemental Resistance (+3 vs. Acid, Cold, Electricity, and Fire)
 * - Indefatigable (exausted instead of fatigued)

__**Skills**__


 * **Skill Name** || **key** || **skill=** || **key mod+** || **ranks+** || **misc** ||
 * Appraise || INT || 1 = || 1 || 0 || 0 ||
 * Balance || DEX* || 3 = || 3 || 0 || 0 ||
 * Bluff || CHA || 3 = || 3 || 0 || 0 ||
 * Climb || STR* || 4 = || 4 || 0 || 0 ||
 * Concentration || CON || 0 = || 0 || 0 || 0 ||
 * Craft (cooking) || INT || 5 = || 1 || 4 || 0 ||
 * Decipher Script^ || INT || 0 = || 1 || 0 || 0 ||
 * Diplomacy || CHA || 6 = || 3 || 1 || 2 ||
 * Disable Device^ || INT || 1 = || 1 || 0 || 0 ||
 * Disguise || CHA || 3 = || 3 || 0 || 0 ||
 * Escape Artist || DEX* || 3 = || 3 || 0 || 0 ||
 * Forgery || INT || 1 = || 1 || 0 || 0 ||
 * Gather Information || CHA || 3 = || 3 || 0 || 0 ||
 * Handle Animal^ || CHA || 13 = || 3 || 10 || 0 ||
 * Heal || WIS || 0 = || 0 || 0 || 0 ||
 * Hide || DEX* || 3 = || 3 || 0 || 0 ||
 * Intimidate || CHA || 5 = || 3 || 2 || 0 ||
 * Jump || STR* || 4 = || 4 || 0 || 0 ||
 * Knowledge^ (Nobility) || INT || 6 = || 1 || 5 || 0 ||
 * Listen || WIS || 2 = || 0 || 0 || 2 ||
 * Move Silently || DEX* || 3 = || 3 || 0 || 0 ||
 * Open Lock^ || DEX || 3 = || 3 || 0 || 0 ||
 * Perform^ (_) || CHA || 3 = || 3 || 0 || 0 ||
 * Profession^ || WIS || 0 = || 0 || 0 || 0 ||
 * Read/Write^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Ride || DEX || 10 = || 3 || 5 || 2 ||
 * Search || INT || 3 = || 1 || 0 || 2 ||
 * Sense Motive || WIS || 0 = || 0 || 0 || 0 ||
 * Sleight of Hand ^ || DEX* || 3 = || 3 || 0 || 0 ||
 * Speak^ (language) || N/A || 0 = || 0 || 0 || 0 ||
 * Spellcraft^ || INT || 0 = || 1 || 0 || 0 ||
 * Spot || WIS || 0 = || 0 || 0 || 0 ||
 * Survival || WIS || 0 = || 0 || 0 || 0 ||
 * Swim || STR* || 4 = || 4 || 0 || 0 ||
 * Tumble ^ || DEX || 3 = || 3 || 0 || 0 ||
 * Use Magic Device^ || CHA || 3 = || 3 || 0 || 0 ||
 * Use Rope || DEX || 3 = || 3 || 0 || 0 ||


 * __Languages__**
 * - Elven (Athalian)
 * - Common (Sylvernas)


 * __Items__**


 * **On Person** -
 * **Usually Wearing** -
 * - Long blue, collared tunic with gold and silver trim, and the crest of Lady Saffyre Mar'isae di Carawood (Blue Grove's Ruler) on the front and back.
 * - White, long sleeved shirt under the tunic
 * - Black cotton pants
 * - Tall black leather boots. The boots have bits of metal crafted into them covering the toes and shins.
 * - Black leather gloves
 * - Long, grey riding cloak. (3 musketeers style)
 * - Wide black leather belt with a side sheath for his bastard sword and throwing axes.
 * - Pendant with Blue Grove's symbol on it, silver with sapphires (mother's)
 * - Signet ring (father's)
 * - Coin pouch
 * - GP - 10
 * - SP - 5
 * - CP - 5
 * - Usually in armor, and if not, he's wearing at the very least his bracers.
 * **Armor** -
 * Banded Mail (+6, +1 Max dex bonus)
 * Shield (+1)
 * **Weapons** -
 * Bastard Sword (d10, 17-20 x2)
 * Long Bow (d8, x3, 100')
 * Throwing Axe (2) (d6 x2, 10')
 * **Currency** - (In pouch in backpack)
 * **GP -** 50
 * SP - 10
 * CP - 4
 * **Items** **In Back Pack** -
 * **Rations** - 5 days
 * Set of fine clothing... similar to his daily garb, but more pressed and decorated
 * Dagger, just in case
 * Will carry items from his saddle bags in here when he isn't traveling with a horse
 * Pouch with ink, pen, and loose papers
 * Flint/ Steel
 * Signal Whistle
 * Extra draw-string pouch for any other valuables he might see fit to be bringing
 * 2 potions... cure mod.
 * **On Horse**-
 * Military Saddle
 * Saddlebags (only when traveling... when he's at home, this stuff isn't necessary)
 * Brush
 * Small mirror
 * Soap
 * 2 extra sets of clothing, similar to what he is always seen in.
 * Whet Stone
 * Polish for boots and blades
 * Small Scroll Case (for carying documents such as conscription notices, orders, etc)
 * Cooking utinsels (pot, spoon, knife, fork, pan, mug, bowl)
 * Bedroll
 * Blanket
 * Feed, 5 days
 * Rope, 50'
 * Blanket
 * Feed, 5 days
 * Rope, 50'

**__Animal Companion's Stats__**
Race -**
 * Name -

__**Abilities and Modifiers**__ Dex - (+) Con - (+) Int - (+) Wis - (+) Cha - (+)**
 * Str - (+)

HP = (HD)


 * AC +** (+ Dex, + Natural)

- Melee + - Ranged +
 * __Base Attack Bonus__ +

Weapons - Damage -

Initiative +

Speed =

__Saves__ Fort + Reflex + Will +

__Feats__**


 * __Special Abilities__**


 * __Skills__**


 * __Languages__**

Fun Stuff