Bladedancer

**Bladedancer**
The Bladedancer is a warrior who has combined a rare form of martial arts with armed combat, to create a beautiful, deadly form of attack. The Bladedancer uses complicated steps and patterns to weave a deadly attack and defense. Many love to watch this character in action, and most fear to be on the receiving end of such elegant but lethal attacks.


 * Hit Points:** d8
 * Requirements:**
 * Race: Any Without a Dexterity Penalty
 * Skills: Perform 8, Tumble 5, Jump 5
 * Feats: 2-Weapon Fighting, Dodge, Expertise


 * Bladedancer Class Table:**
 * Class Level**
 * Base Attack Bonus**
 * Fort Save**
 * Ref Save**
 * Will Save**
 * Special**
 * 1st || +1 || +2 || +0 || +0 || Weapon of Choice, Two-Weapon Talent, Attack Pattern ||
 * 2nd || +2 || +3 || +0 || +0 || Dancers Grace (+3 Initiative) ||
 * 3rd || +3 || +3 || +1 || +1 || Dancers Grace (Dex bonus to AC), Attack Pattern ||
 * 4th || +4 || +4 || +1 || +1 || Weapon of Choice, Improved Two-Weapon Fighting ||
 * 5th || +5 || +4 || +1 || +1 || Dancers Grace (Can't be Flanked), Attack Pattern ||
 * 6th || +6 || +5 || +2 || +2 || Improved Disarm, Weapon Focus ||
 * 7th || +7 || +5 || +2 || +2 || Dancers Grace (+2 AC), Metamagic Attack Pattern ||
 * 8th || +8 || +6 || +2 || +2 || Weapon of Choice ||
 * 9th || +9 || +6 || +3 || +3 || Metamagic Attack Pattern ||
 * 10th || +10 || +7 || +3 || +3 || Whirlwind Attack ||
 * 4th || +4 || +4 || +1 || +1 || Weapon of Choice, Improved Two-Weapon Fighting ||
 * 5th || +5 || +4 || +1 || +1 || Dancers Grace (Can't be Flanked), Attack Pattern ||
 * 6th || +6 || +5 || +2 || +2 || Improved Disarm, Weapon Focus ||
 * 7th || +7 || +5 || +2 || +2 || Dancers Grace (+2 AC), Metamagic Attack Pattern ||
 * 8th || +8 || +6 || +2 || +2 || Weapon of Choice ||
 * 9th || +9 || +6 || +3 || +3 || Metamagic Attack Pattern ||
 * 10th || +10 || +7 || +3 || +3 || Whirlwind Attack ||

The Bladedancer's class skills (and key ability for each skill) are Balance (dex), Bluff (cha), Diplomacy (cha), Disguise (cha), Escape Artist (dex), Gather information (cha), Hide (dex), Intimidate (cha) Jump (str), Listen (wis), Move Silently (dex), Perform (cha), Profession (wis), Ride (dex), Sense Motive (wis), Spot (wis), Tumble (dex).
 * Class Skills:**
 * Skill Points at Each Level:** 2 + Int modifier
 * Class Features**
 * **Weapon and Armor Proficiencies:** Bladedancers can use Slashing Simple, and Martial Weapons and Light Armor.
 * **Weapon of Choice:** The Bladedancer may select one weapon as their Weapon of Choice and may use that weapon in both hands regardless of size, they may not use other weapons in their primary hand.
 * **Two-Weapon Talent:** The Bladedancer can fight with two weapons as if they have the Ambidextrous Feat when wielding a weapon of choice. If the Bladedancer has the Ambidextrous feat she also receives a +2 to attack with her Weapon of choice.
 * **Attack Pattern:** At Levels 1, 3, and 5 the Bladedancer can choose one of the Normal attack Patterns. At Level 7 and 9 they can Select a Metamagic Attack Pattern.
 * Normal Attack Patterns:**
 * **Bandersnatch:** the dancer attempts to disarm their opponent using both weapons. If both attacks strike the weapon the opponent rolls a reflex save at dc15 + the dancer's level or is disarmed. This provokes no Attack of Opportunity
 * **Fake:** The dancer skips one attack with either weapon, granting their next attack a +2 bonus to hit. If the attack is successful the damage is rolled with the next higher die. i.e. a long sword would do 1d10 damage instead of 1d8
 * **Swan:** The dancer, through a series of feints and jabs sweeps in low and trips her opponent (reflex save, dc 15+ the dancer's level)
 * **Tortoise:** the dancer goes on full defensive, gaining +2 to their AC, but only able to attack with their off-hand for the duration of the pattern
 * **Wolf:** The Bladedancer uses his skill to shield a companion from harm, gaining an opportunity to block each attack directed at the chosen companion
 * Metamagic Attack Patterns:**
 * **Ball of Force:** A ball of magical energy is projected from the Bladedancer, exploding into a percussive ball of force with a radius of 25'. All creatures in the blast radius make a reflex save at dc 15+ the Bladedancer's level or take 2d6 damage and be knocked to the ground. A Successful save results in 1d6 Damage and they remain standing.
 * **Bear Claw:** The Bladedancer rolls their attacks, gaining a +1 bonus to hit. If both attacks strike their target, then the dancer may attack again, but only on the previous target. Critical threat ranges for this attack are 2 greater than normal (x2 becomes 18-20/x2)
 * **Sleep:** The Bladedancer weaves a complex pattern, and upon completion the dancer enters a deep, healing sleep lasting 1d4 hours. The dancer recovers 1d10 hit points of damage for each hour they spend in this state, but may be woken by shaking or by an attack. Should the dancer be awoken prematurely no damage is healed.
 * **Spider web:** When the dancer executes this pattern a web shield forms in front off the Bladedancer. The Bladedancer can make no attacks while maintaining this pattern but is protected from missile attacks and gains +2 to her AC. The shield, being formed of a web like substance, holds fast to any weapons striking it, requiring a strength check vs. DC 15 to be made to free the weapon
 * **Dancers Grace:** At Level 2 the Bladedancer receives a +3 to their Initiative rolls. At Level 3 they can not be caught flat footed, At Level 5 they can't be flanked, and at Level 7 she receives a +2 to her AC.
 * **Improved Disarm:** Provoke no Attack of Opportunity when attempting to Disarm
 * **Weapon Focus:** This is as the Feat and must be used on a Weapon of Choice
 * **Whirlwind Attack:** The Bladedancer gains the ability to attack all opponents in their threat range as a Full round action