Aegis+Sheet


 * Race** - Half Malkadian Dragon
 * Class** - Paladin Level - 10th
 * Heroic Path** - Giantblooded
 * Alignment** - Lawful Good / Awful Badass

Base: 18,10,17,10,15,13 With Race: 26,10,19,12,15,15 After Levels: 26,10,20,12,15,16
 * __Abilities and Modifiers__**

Cha - 16 (+3)**
 * Str - 26 (+8)**
 * Dex - 10 (+0)**
 * Con - 20(+5)**
 * Int - 12 (+1)**
 * Wis - 15 (+2)


 * HP 170** (Half Dragon D12)

AC (with and without armor) (Natural Armor 14, With Uberplate 26)


 * Base Attack Bonus + 10 -**
 * Melee** + 19 / +14 -
 * Ranged** + 10 Initiative + 0 Speed = 40 ft (base + 10 giantblooded)

Saves

 * Fort** + 7 + 5 + 3 (15)
 * Reflex** + 3 + 0 + 3 (6)
 * Will** + 3 + 2 + 3 (8)


 * __Feats__**
 * - Power Attack
 * - Cleave
 * - Great Cleave
 * - Exotic Weapon Proficiency (Extended size fullblade)
 * - Weapon Focus (Extended size fullblade)

__**Special Abilities**__ (all including racial and class)
 * - Fearsome Charge ( +2 damage when charging)
 * - Fast Movement (+10 ft)
 * - Large Size
 * - Intimidating Size (+4 bonus to intimidate)
 * - Aura of Good
 * - Detect Evil (at will)
 * - Smite Evil 3x per day (+3 to attack, +10 damage)
 * - Divine Grace (Cha to saving throws, figured in above)
 * - Lay on Hands (up to 30 hp per day healed)
 * - Aura of Courage (immune to fear, allies in 10ft gain +4 morale on fear saves)
 * - Divine health (immune to all diseases. magical or otherwise)

__**Skills**__
 * Appraise +
 * Balance +
 * Bluff +
 * Climb +
 * Concentration +
 * Craft +
 * Craft +
 * Decipher Script +
 * Diplomacy +
 * Disable Device +
 * Disguise +
 * Escape Artist +
 * Forgery +
 * Gather Information +
 * Handle Animal +
 * Heal + 11
 * Hide +
 * Intimidate + 18
 * Knowledge, Religion + 8
 * Knowledge, History + 8
 * Knowledge, +
 * Knowledge, +
 * Listen, +
 * Move Silently +
 * Perform +
 * Profession, +
 * Ride + 9
 * Search +
 * Sense Motive, +
 * Sleight of Hand, +
 * Spellcraft, +
 * Spot, + 5
 * Survival +
 * Swim +
 * Tumble +
 * Use Magic Device +
 * Use Rope +


 * __Languages__**
 * - Malkadian
 * - Sylverna Common
 * - Elven


 * __Items__**

(1500gp plate base, X2 for Large, 16000gp for +4, + 2700gp for glamer, 21700gp for armor)
 * **In Back Pack** -
 * The Book of the Dead (Klatoo... verata... oh something...)
 * Journal
 * Quill and Ink set
 * **On Person** -
 * **Usually Wearing** -
 * Light cloth undershirt
 * Dark black cloak with golden Vellora Holy Symbol
 * **Armor** -
 * Skin of Fallen Heroes (+4 Glamered black fullplate)
 * glamers to a very nice "business suit" when not needed to intimidate the hell out of someone.
 * **Weapons** -
 * Vellora's Swiftgrace (+3 Extendend size fullblade of Undead Bane)
 * Deals 2d12 damage instead of the 'normal' 2d10, requires exotic weapon and 2 handed for large sized creatures. Range of 5 ft.
 * +5 weapon fighting undead, deals additional 2d6 damage
 * Has golden runic holy markings along the entire blade. It reads to be a prayer for a swift death, the hilt is a holy symbol of Vellora.
 * **Armor** -
 * Skin of Fallen Heroes (+4 Glamered black fullplate)
 * glamers to a very nice "business suit" when not needed to intimidate the hell out of someone.
 * **Weapons** -
 * Vellora's Swiftgrace (+3 Extendend size fullblade of Undead Bane)
 * Deals 2d12 damage instead of the 'normal' 2d10, requires exotic weapon and 2 handed for large sized creatures. Range of 5 ft.
 * +5 weapon fighting undead, deals additional 2d6 damage
 * Has golden runic holy markings along the entire blade. It reads to be a prayer for a swift death, the hilt is a holy symbol of Vellora.
 * +5 weapon fighting undead, deals additional 2d6 damage
 * Has golden runic holy markings along the entire blade. It reads to be a prayer for a swift death, the hilt is a holy symbol of Vellora.

(700 base for fullblade, X2 for large 1400, X2 for Extended Size 2800, + 18000, 20800gp for sword)


 * __Spells Known/Daily Spells__

Domain / School** - Paladins do not have a domain spell. Common List, unless he prays for something else that is specially noted.

__Level 1 - 1+1 Wis__
 * - Lesser Restoration
 * - Protection from Evil

__Level 2- 1+1 Wis__
 * - Bull's Strength
 * - Remove Paralysis

__Level 3__ -

__Level 4__ -

__Animal Companion's Stats "Ill Tempered Heavy Warhorse"__
Name - Generic Heavy Warhorse #213

Race - Horse, Heavy War

__Abilities and Modifiers__ Str - 18 (+4) Dex - 13 (+1) Con - 17 (+3) Int - 2 (-4) Wis - 13 (+1) Cha - 6 (-2)

HP = 44 (4d8+12 HD)


 * AC +14** (-1 Size, +1 Dex, +4 Natural)

Damage - Hoof 1d6+4
 * Weapons - 2 hooves +6 melee; Bite 1d4+2

Initiative +1

Speed = 50

__Saves__ Fort +7 Reflex +5 Will +2

__Feats__**
 * __- x__

__Special Abilities__
 * __- Scent__
 * __- Carrying Capacity__
 * __- up to 450 pounds max.__
 * __- can drag up to 2,250 pounds__

__Skills__
 * __- Listen +7__
 * __- Spot +7__

__Languages__
 * __- x__

__Items__
 * __- Bit and Bridle__
 * __- Saddle__
 * __- Saddle bags__
 * __- blanket__
 * __- Barding suggested__

__Description - These animals are similar to heavy horses, but are traned and bred for strength and aggression.

Combat - A heavy warhorse can fight while carrying a rider, but the rider cannt also attack unless he or she succeeds at a Ride Check (DC 10).__