Divine+Disciple

Divine Disciple
The most zealous, devout, and pious clerics, druids, and paladins possess the ability to serve their deity as intermediaries between the deity's mortal and divine servants. They interpret the divine will, act as teachers and guides to other members of the clergy, and arm the lay followers of their deity with the power of their patron. Eventually they transcend their mortal nature and embody the divine on the face of the world.

Divine Disciples are always divine spellcasters. Clerics and ruids are the most common candidates for becoming divine disciples, but paladins and rangers have been known to become divine disciples and evil deities have been known to elevate black guards as divine disiples in the ranks of their dark faiths.


 * Hit Die: d8**


 * Requirements:**
 * Spellcasting - 4th Level Divine Spells
 * Skills -
 * Diplomacy 5
 * Knowledge (Religion) 8
 * Must have Patron Deity.


 * **Class Level** || **BAB** || **Fort** || **Ref** || **Will** || **Special** || **Spells Per Day** ||
 * 1st || 0 || +2 || 0 || +2 || New Domain, Divine Emissary || +1 level of existing divine spell casting class ||
 * 2nd || +1 || +3 || 0 || +3 || Sacred Defense +1 || +1 level of existing divine spell casting class ||
 * 3rd || +1 || +3 || +1 || +3 || Imbue with Spell Ability || +1 level of existing divine spell casting class ||
 * 4th || +2 || +4 || +1 || +4 || Sacred Defense +2 || +1 level of existing divine spell casting class ||
 * 5th || +2 || +4 || +1 || +4 || Transcendence || +1 level of existing divine spell casting class ||


 * New Domain** - Chose new domain from deity's list.


 * Divine Emissary** - Can telepathically communicate with any outsider within 60 feet, as long as that outsider serves the disciple's deity or has same alignment as disciple.


 * Sacred Defense** - Add this value to the disciple's saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.


 * Imbue with Spell Ability** - As the spell, except a divine disciple does not need to use any 4th-level or higher spell slots to activate this ability. The only limit to the number of spells the divine disciple can transfer is the disciple's available 1st and 2nd level spells.


 * Transcendence** - Divine Disciple becomes a divine creature. Her type changes to outsider, which means that she acquires some immunities and some vulnerabilities based on her type. As a free action, she can ward herself with a //protection from chaos/ evil/ good/ law spell.// Upon achieving transcendence, the divine disciple's appearance usually undergoes a minor physical change appropriate to her alignment and deity. Anyone who shares the disciple's patron immediately recognize her transcendent nature, and she gains a +2 bonus on all Charisma based skill and ability checks in regard to these creatures.

(Pg 43 Faerun Manual)