Drayton+Sheet

Drayton Slade's Sheet
(Drayton at 20th)


 * Race** - 1/2 Ehlessian Draconian
 * Class -** Fighter/Paladin
 * Level** - 2/6 (=8)
 * Prestige Class -** Protector of the Veils (still to come)
 * Heroic Path -** [|Ironborn]
 * Alignment** - LG

Str - 26 (+8) Dex - 12 (+2) Con - 20 (+5) Int - 12 (+1) Wis - 10 (+0) Cha - 20 (+5)**
 * __Abilities and Modifiers__


 * HP =** 136 (d12 + 5)


 * AC =** +2 IB (with and without armor) DR 2

- Melee +16/+11 - Ranged +10/+5
 * __Base Attack Bonus__ +8/+3

Initiative +2

Speed =30**

Reflex +4 Will +2**
 * __Saves__**
 * Fort +13


 * __Feats__**
 * -(1 bonus, 2 fighter, 4 10th)
 * - Power Attack
 * - Cleave
 * - Great Cleave
 * - Endurance
 * - Die Hard
 * - Mounted Combat
 * - Improved Critical

__**Special Abilities**__ (all including racial and class)
 * D - Immune Cold
 * D - Immune Lightening
 * D - Breath Weapon - Line of Lightening (6d8) or Cone of Cold (6d6)
 * D - Incredible Resilience (up HD)
 * IB - +2 Fort
 * IB - +2 AC
 * IB - Improved Healing (1/2 level per hour)
 * IB - DR 2
 * IB - Elemental Resistance 3 (Fire)
 * IB - Indefatigable
 * P - Aura of Good
 * P - Detect Evil
 * P - Smite Evil 2xday
 * P - Divine Grace
 * P - Lay on Hands
 * P - Aura of Courage
 * P - Divine Health
 * P - Turn Undead
 * P - Special Mount
 * P - Remove Disease 1xweek


 * __Skills__**
 * Appraise +
 * Balance +
 * Bluff +7
 * Climb +
 * Concentration +
 * Craft +
 * Craft +
 * Decipher Script +
 * Diplomacy +10
 * Disable Device +
 * Disguise +
 * Escape Artist +
 * Forgery +
 * Gather Information +
 * Handle Animal +
 * Heal +
 * Hide +
 * Intimidate +10
 * Knowledge, Local +10
 * Knowledge, +
 * Knowledge, +
 * Knowledge, +
 * Listen, +
 * Move Silently +
 * Perform +
 * Profession, +
 * Ride +5
 * Search +
 * Sense Motive, +
 * Sleight of Hand, +
 * Spellcraft, +
 * Spot, +
 * Survival +
 * Swim +
 * Tumble +
 * Use Magic Device +
 * Use Rope +


 * __Languages__**
 * B - Common (Sylverna)
 * B - Draconic
 * - Elven
 * - Fey
 * - Dwarven
 * - Celestial


 * __Items__**

A mercurial sword has a hollow blade and a basin of mercury stored in its hilt. When swung, the mercury flows into the hollow inside of the blade. As mercury is extremely dense, this increases the weight of the blade during the swing, causing it to hit with more impact than a conventional sword.
 * **In Back Pack** -
 * Metal Polish
 * **On Person** -
 * **Usually Wearing** -
 * Tunic -
 * Emerald green or burnt red with symbol of Havenland
 * Cloak to match tunic
 * Black leather riding boots, gloves, belts
 * **Armor** -
 * **+1 Mithril Full Plate of Speed** - As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. Speed while wearing a suit of mithral full plate is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of –3. It is considered medium armor and weighs 25 pounds.Faint transmutation; CL 5th; Craft Magic Arms and Armor, haste; Price 26,500 gp.
 * **Weapons** -
 * **+3 Mercurial Great Sword** - 3d8 crit x4
 * **On Person** -
 * **Usually Wearing** -
 * Tunic -
 * Emerald green or burnt red with symbol of Havenland
 * Cloak to match tunic
 * Black leather riding boots, gloves, belts
 * **Armor** -
 * **+1 Mithril Full Plate of Speed** - As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. Speed while wearing a suit of mithral full plate is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of –3. It is considered medium armor and weighs 25 pounds.Faint transmutation; CL 5th; Craft Magic Arms and Armor, haste; Price 26,500 gp.
 * **Weapons** -
 * **+3 Mercurial Great Sword** - 3d8 crit x4
 * **Armor** -
 * **+1 Mithril Full Plate of Speed** - As a free action, the wearer of this fine set of +1 mithral full plate can activate it, enabling her to act as though affected by a haste spell for up to 10 rounds each day. The duration of the haste effect need not be consecutive rounds. Speed while wearing a suit of mithral full plate is 20 feet for Medium creatures, or 15 feet for Small. The armor has an arcane spell failure chance of 25%, a maximum Dexterity bonus of +3, and an armor check penalty of –3. It is considered medium armor and weighs 25 pounds.Faint transmutation; CL 5th; Craft Magic Arms and Armor, haste; Price 26,500 gp.
 * **Weapons** -
 * **+3 Mercurial Great Sword** - 3d8 crit x4
 * **Weapons** -
 * **+3 Mercurial Great Sword** - 3d8 crit x4
 * **+3 Mercurial Great Sword** - 3d8 crit x4
 * 18,000 GP
 * Rings of Energy Resistance - Acid and Fire 10**: This reddish iron ring continually protects the wearer from damage from one type of energy—acid, cold, electricity, fire, or sonic (chosen by the creator of the item; determine randomly if found as part of a treasure hoard). Each time the wearer would normally take such damage, subtract the ring’s resistance value from the damage dealt. A minor ring of energy resistance grants 10 points of resistance. A major ring of energy resistance grants 20 points of resistance. A greater ring of energy resistance grants 30 points of resistance. Faint (minor or major) or moderate (greater) abjuration; CL 3rd (minor), 7th (major), or 11th (greater); Forge Ring, resist energy; Price 12,000 gp (minor), 28,000 gp (major), 44,000 gp (greater).
 * **Items** -
 * **Rations** - 7 days
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **On Horse -**
 * **In Saddle Bags** -
 * **At Home** -
 * **In Saddle Bags** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -
 * **At Home** -


 * __Spells Known/Daily Spells__**


 * Domain / School** -
 * Arcane Spell Failure** -

__Level 0 - 2__

__Level 1 - 1__

__Level 2__ -

__Level 3__ -

__Level 4__ -

__Level 5__ -

__Level 6__ -

__Level 7__ -

__Level 8__ -

__Level 9__ -

**__Animal Companion's Stats__**
Name -

Race - Heavy Warhorse

__Abilities and Modifiers__ Str - (+) Dex - (+) Con - (+) Int - (+) Wis - (+) Cha - (+)

HP = (HD)


 * AC +** (+ Dex, + Natural)

- Melee + - Ranged +
 * __Base Attack Bonus__ +

Weapons - Damage -

Initiative +

Speed =

__Saves__ Fort + Reflex + Will +

__Feats__**


 * __Special Abilities__**


 * __Skills__**


 * __Languages__**


 * __Items__**